Chicago Toy and Game Fair 2016

I’ve just returned from a whirlwind trip to Chicago for the Chicago Toy and Game Fair. Below, I’ve posted my thoughts about the Fair, as well as a bit of a cost-benefit analysis.

Never Been To ChiTAG? I’ll Explain…

When I told some colleagues of mine that I was going to the Chicago Toy and Game Fair (ChiTAG), they told me they had never attended this show and asked me to let them know what it was like. I suppose they are considering attending in the future. Here’s my recap!

ChiTAG begins with a conference during the week that I did not attend (the cost was quite high). The conference was designed as a way to network with big-wig industry professionals. I regret not doing this conference. In fact, if I could turn back time, I would have paid for the conference and not the booth. I found it hard to make industry connections on the show floor as many of these people were busy dealing with the general public. Anyway, I can’t comment on the Inventor Conference except to say that I shall go to my grave always wondering what might have been. (Just kidding. That’s a bit extreme.)

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My final setup at the show. This is a 10 x 10 with a round table, four chairs, a long table, and two banners that I shipped in to Chicago.

The setup day was Friday, November 18th. There was ample time to set up, from noon until 6 pm. We were allowed to stay past 6 pm but the doors were locked, so if you weren’t in the convention hall you got locked out. That night there were two events that I also didn’t attend because of the cost – PlayCHIC (a fashion show…<_<) and the TAGIEs, an award show. The TAGIEs cost $250 per plate! I decided to opt out due to the exorbitant cost and my general exhaustion.

This recap is off to a pretty bad start. I missed a ton of stuff! No wonder it sometimes felt like I didn’t get my money’s worth! I suppose I should have… spent more money?

Last thing about setup – the convention services people seemed professional, but swamped. They were in a bit over their head, and partially screwed up my order. I put in an order for two tables, four chairs, a carpet, 1 tablecloth, and a table skirt. I got most of that, except for the tablecloth. Also the table skirt was the wrong color. Not the end of the world – I brought my own tablecloths, because the Boy Scouts trained me well. But it was a bit annoying. Their offerings were quite expensive! I expected better service. They were nice people, though.

Before the show opened on Saturday morning, there was a breakfast with bloggers and influencers from 8 am to 9 am. I didn’t go to that either – that was reserved for event sponsors. Another paywall! I didn’t quite realize how many things I was prevented from doing at this conference until I started writing them all down. I can’t tell you much about this breakfast, because I didn’t see it. One blogger told me that it was mostly “people pitching their games to us” while they ate. Is that what “continental” means…?

On Saturday morning, the show opened to the public. On Saturday, the show went from 9 am to 6 pm, and on Sunday it went from 9 am to 5 pm.

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The Reception of Mr. Game!

I had 66 games shipped in, which is 11 cases. This number is quite high, but the warehouse team charges for a minimum of 200 lbs of product no matter how much you ship in. So, I thought it made sense to bring just enough in (198 lbs) so the value matched what I paid for it. In retrospect, this was an error in judgment. I also don’t like this system of charging for minimums, and will not do any shows in the future that have this policy.

Regarding sales, I was able to sell 10 games directly to customers, and 20 to a retailer named C&C Games. C&C Games appears to be a reseller that specializes in Rio Grande products. It was cool seeing my game on a shelf with modern classics like Power Grid and Dominion.

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Yes, that’s Mr. Game! on the C&C shelf next to all those Rio Grande games. No, I didn’t sneak it up there!

I gave 6 games (1 case) away to various influencers who approached the booth. Some were educators, and others were bloggers. I hope to reach more online now that the show is over – there were a few who expressed interest but never returned to the booth.

As planned, some of the excess product was donated to local charities to avoid the cost of shipping them back to my apartment. 11 games in all were donated to two different Chicago charities. The other 18 games were shipped back to me. So, the chart looks something like this:

  • 10 customer sales
  • 20 wholesale sales
  • 6 giveaways
  • 11 donations
  • 18 shipped back to me

I expected to sell more on the show floor to customers. It helps to have a third day, usually Friday, to absorb more of the show’s traffic. But we only had Saturday and Sunday to work with. ChiTAG felt like it was ending the moment the show opened on Saturday morning. That’s kind of a sickening feeling – after spending thousands of dollars on a booth, shipping, transportation and hospitality, I felt like I had barely enough time with the customers attending the Fair.

Traffic wasn’t dead, but it was definitely slow at times. It’s also worth mentioning that the buying habits of the attendees seemed rather frugal – I heard a lot of parents discussing the “one game” rule. That’s probably excellent parenting, but hearing that during the show got pretty annoying. I wanted them to buy all the games! Including Mr. Game!, of course…

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I was shocked (and overjoyed!) to see children as young as 8 years old grasping the game and enjoying it. This little girl was Ms. Game and she had no trouble bossing us around!

My sales technique was essentially to run demos at the booth and hope people would return to buy the game. Very rarely (never?) did someone buy it right after playing. Typically, they resolved to come back once they saw everything at the show. I lost a lot of people this way. I’m not sure what I could do to change this customer behavior.

I left the booth a few times to try to show the game to the larger players at the conference (Target, Pressman, North Star, Goliath) but they were too busy with customers to have time for me. I don’t blame them in the slightest – there are other shows (NY Toy Fair, GAMA) that are probably better for doing this kind of behind the scenes business.

Am I Returning Next Year?

At this point, I’m really not sure. It’s always fun to imagine what my schedule would be like if I was making millions of dollars and money was no object. Going to these events is always fun, and you’re guaranteed to meet new people.

But a trip with a $4,000 price tag is hard to justify. I’ll try anything once, but from that point onward I need to see some kind of obvious return if I’m going to become a repeat customer. This number is no exaggeration, by the way. See my costs below:

  • 10 x 10 booth – $1,800
  • Plane tickets – $325
  • Hotel, 2 nights – $360
  • Booth furnishings and game shipments – $915
  • Banner shipping and handout printing – $100
  • Various transportation costs – $135
  • Various food costs – $200
  • Return shipment of games – $125

I was surprised to hear that this show has been around for over a decade. It seemed a bit too small for a show with that kind of tenure. For a long running show in one of the largest cities in America, you’d expect a bit more traffic by your booth. Sadly, that was not the case. I expect that many people cancelled due to the weather, or the difficulty in getting to the show floor itself. (We were on the tail end of the Navy Pier, which itself is on the shore of Lake Michigan and might be a bit out of the way) Before the show, I heard anywhere from 7,000 to 30,000 people were going to attend. Now I see that the lower estimate was a better guess.

At this time, I’m not planning next year’s trip back to the Chicago Toy and Game Fair. There were too may paywalls and not enough people to justify the considerable time and effort I spent on this show. We’ll see if the residual business connections I made at the show pay off. Maybe in the next week or two, people who neglected to buy in person will buy the game online. One can only hope.

My plan for the future is to focus on shows that do one thing well. GAMA is a trade show – you go there to get business deals done. PAX is a customer show – you go there to sell product to customers eager to buy impulsively. Blending the two efforts together may seem like a good idea, but there simply isn’t enough time to do either one effectively and you end up in no man’s land.

For now, this was my first and last ChiTAG. Let’s hope the New York Toy Fair is 100 times better!

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I’d like to hear from you. What did you think of ChiTAG? Where you there? Did I see you? Did you watch me as I slept? O_O!! Leave your feedback in the comments below, and be sure to check out the official Mr. Game! website, where you can purchase the game.

Frank DiCola is the founder and CEO of Game Revenant, a game studio in Hoboken, NJ.

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Like a building under construction, ChiTAG is worth exploring – but not yet stable.

If Dishonored 2 Repeats This One Mistake, The Entire Game Will Be Ruined

All it took was one line of text to ruin the original Dishonored for me. And it could happen to the next game in the series without the developers even realizing it.

This post contains marketing materials from the upcoming title, Dishonored 2. If you want to keep yourself “in the dark” for a pristine experience, stay back!

The recent release of Corvo’s Gameplay Trailer (above) inspired me to write about what I believe is fatal flaw in the original Dishonored. It was merely a single line of text – and I’m not referring to programming code.

Let’s make something clear first, however. This is not a review of the original Dishonored for PC and consoles. Dishonored 2 has not been released yet as of this moment, so this post is not a review of that game either.

In fact, just to avoid any confusion, you should read this article as if I thought Dishonored was the perfect game in every way. No flaws, no bugs, no issues at all.

Except one.

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This is one of the loading screens you see before the game’s first level, Coldridge Prison. Do you see the problem? Blink and you’ll miss it. Read that line carefully.

A high body count leads to more rats, more plague victims and a darker outcome.

This single line of text, repeated ad infinitum, set the stage for completely ruining my experience with Dishonored.

A Darker Outcome

I started Dishonored on a pretty high difficulty, so the first few attempts at escaping my prison cell were met with defeat after humiliating defeat. But honestly, I didn’t mind at all! I was enjoying experiencing a new first person combat system that required timing and good reflexes. Dying constantly to the first few guards in the game was a pleasure.

Unfortunately, it also caused me to have to reload my save state numerous times. (Dying tends to do that.) I was playing the game with my older brother observing at the time. Every time I died, we would see the message in the loading screen above: Kill people in this game and it will end badly for you in the end.

Eventually, the long-term planner in me could ignore the warning no longer. I couldn’t stand the thought of wasting my time playing the game the wrong way. I tried to ignore it at first, but my brother and I both came to the same conclusion: since this is the beginning of the game, and I’m starting with a clean slate, I might as well “keep it clean”, right? It’s not like I already had a track record of murdering guards by the dozens – this was literally the first level of the game. I could be any kind of Corvo that I wanted.

And so, I made the fateful (terrible) decision to play the game non-lethally. Repeated exposure to the warning above had convinced me that, although being a violent psychopath might be more fun, it’s not worth it in the end! So I dutifully choked guards, stuck to the sleeping dart crossbow, and avoided conflict wherever possible. Whenever I messed up, it was time to reload my save. That meant I needed to save constantly, to preserve the tiny bits of progress I made as I tiptoed through the game.

The end result? I experienced the darkest outcome of all: a ‘beige’ Dishonored with all of the fun and controversy taken out. I didn’t even kill Daud, the man responsible for setting the game’s events in motion and murdering the Empress I was sworn to protect. I locked myself out of playing the revenge fantasy I purchased. And for what? It didn’t really feel like the game was designed for the non-lethal approach at all.

Instead, I felt like I played the game backwards. Perhaps I should have played it once all the way through as a violent madman, slaughtering anyone who looked at me the wrong way. Then, after realizing the terrible result of my actions, it would be time to play the game a second time with the added constraint of being an unseen pacifist. Guided by age and experience, I would be able to complete this more challenging version of the game – and be rewarded with a more peaceful ending.

This Warning Is Hypocritical

I have no idea why that loading screen message needed to be in the game. If all it did was warn you about the rats and plague victims, that would be fine. But warning me about the ending of the game set me up to police my own experience in a way that completely killed the fun.

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Dishonored is a stealth game that can be played in many ways, but it has so many more options for crazy stuff if you play it without worrying about the moral consequences of your actions. Most of the game’s talents didn’t seem usable to someone like me. A lot of the game’s new items were lethal by design and thus, useless. But the worst part is that by warning me about the game’s Low Chaos / High Chaos system, it caused me to never actually see it occur.

If I had been allowed to play the game and examine the consequences of my actions, I might have made the decision on my own to kill fewer guards or abandon murder altogether. But I never saw swarms of rats because I was always on Low Chaos. Plague victims were just a part of the story and hardly came up in the game.

The warning in that loading screen also flies in the face of the central thrust of the game’s marketing up until that point. Don’t believe me? Watch some old trailers for Dishonored. The game’s catchphrase before it released was “Revenge Solves Everything.” (The commercial I just linked could alternatively be called “3 minutes of people dying horribly.”) I counted a single (!) non-lethal stealth kill. After months of buildup through violent trailers, the perfect setup for a revenge story, and an intro cutscene designed to get your blood boiling… you tell me not to kill people?

The irony is, in worring about not wanting to “waste my time playing the game the wrong way”, I ended up doing exactly that. And I never returned to play through the game again, or purchase the DLC.

So the moral of the story is: if your game has a range of options, but one of those options is clearly the most fun way to play, make sure you encourage players to take that route. Sure, they might regret it later when they realize the whole kingdom falls to death and violence, but that’s the point! You want players to have those moments in gaming. It’s always better to give people experiences that confirm moral truths than to just lecture them.

Epilogue

Fortunately, I’ve already decided how I’m going to avoid this problem for Dishonored 2. Since the game allows you to play as either Emily Kaldwin and Corvo, I’ve decided that I’ll play as Emily first and do an “anything goes” run. That means I’ll start each encounter out as stealthily as possible, but if a fight breaks out I won’t hesitate to kill people or run away. I’m also going to refrain from over-saving, which is a bad habit I picked up from The Elder Scrolls that tends to ruin the flow of games. It’s going to be autosave only for me… the more things go to hell, the better! Then, if I really want to get the nicer ending, I’ll do that playthrough as Corvo. This way, I’ll get to experience Dishonored 2 the way it was meant to be played, and Corvo gets to retain my head canon of being a merciful phantom.

If you’re playing Dishonored for the first time after reading this article, my advice to you is just to play it your way. If you always play stealth games without killing everybody, go for it. Just don’t make that choice because you were pressured into it by the game.

And I have some advice for anyone on the Dishonored 2 team. Go and look at all of the loading screen messages your team has created – seriously! For each and every one of them, consider if they could pressure a player into changing their tactics in a way that makes the game less fun. Ask yourself: how is this game meant to be played? Does our marketing gel with the message players get when they finally get their hands on the game? Would I be happy if someone only played the game in Low Chaos and never got to see some of the crazy mayhem they can cause with bombs, spells, and guns?

If the answer is no, make sure messages like the one above are nowhere to be found. And for God’s sake, will someone patch that loading screen out of the original Dishonored?

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I’d like to hear from you. Is it just me, or did anyone else have a similar experience with this game? Leave your feedback in the comments below, and be sure to check out my gaming stream where I will one day re-play Dishonored… on maximum chaos.

Frank DiCola is the founder and CEO of Game Revenant, a game studio in Hoboken, NJ.