Google Play Pass

Google is announcing their response to the Apple Arcade, something they call Google Play Pass. They’re promising developers that it will help them reach new users and get more money as a result.

“Google Play Pass is a new subscription service offering access to hundreds of apps and games, completely free of ads and in-app purchases. Play Pass provides a high-quality, curated collection of titles – with new content added regularly.”

You can read more of the details in their announcement, here.

Did Google Copy Apple?

I don’t think Google just copied Apple. Every platform is doing this these days, and Apple didn’t invent the concept. Besides, it’s different than the Apple Arcade. Apple’s subscription service was for entirely new exclusive games. They made sure that those titles did not appear anywhere else beforehand. Google seems to be taking a note from Xbox, and other console subscription services, since it focuses on existing products as well as new ones.

That’s what makes this so enticing to us… could Where Shadows Slumber qualify for the Google Play Pass? It seems like we could remain on the Google Play Store as we are now, but also attract a lot of new attention.

As far as money is concerned, we have no clue about how developers make money on Apple Arcade. Did Apple buy those games for a flat amount? Do developers get revenue for time played? (Wouldn’t that require a constant internet connection?) With Google they state pretty clearly that we would “earn recurring revenue from Play Pass users who engage with” Where Shadows Slumber if it was available through the program.

As an aside, I would happily be accepted into the program if offered, but I wonder what would make more money? People buying the game outright (in small numbers) or people finding the game and playing for a few hours, to the tune of some kind of fractional micro-payment (in large quantities)

As long as Google wouldn’t demand we take our game off the App Store, it seems like a no-brainer!

My Thoughts

A few other things stand out for me. This announcement mentions that you can “highlight your app in a curated section of the Play Store with new featuring opportunities”, which is something Google Play definitely focuses on less. Opening the Play Store on my Pixel 3 always feels like a bland experience: same-y games in the “New Games” section, and some games “Recommended for me” that don’t look appealing. I have been hoping for Google to emulate Apple more here, in the sense that every good game gets its 15 minutes of fame eventually. (I still tell people about when Where Shadows Slumber was Game of the Day on December 10th, 2018) I’m looking forward to that as an optimistic developer, but also as a gamer.

It’s not clear how this integrates with the Google Stadia streaming technology. But it does make sense to have a library of prepaid games ready to go if you’re launching a streaming-only gaming platform. I suppose that although they haven’t announced a clear connection yet, it’s pretty obvious. And this makes Stadia more appealing to skeptics like me!

As far as actually paying for Play Pass – would I do it? I don’t know. I didn’t even subscribe to Apple Arcade yet, and that already launched. I guess I don’t game on my phone too much? Interested to hear your thoughts in the comments!

*Don’t* Sign Up Here

I shouldn’t mention this, but I will – you can nominate your game for the program here, and if Google likes it, they’ll accept you into the program… one day. That is, if they read your application. I can’t even imagine how many forms are being submitted at this very moment. It must be hell on Earth over at Google right now.

If you sign up, you’ll just make it harder for us to stand out. But you should do it anyway! If we hear back from Google and we’re allowed to talk about it publicly, we’ll announce the good news here. I really hope we get in! Where Shadows Slumber is perfect for the Google Play Pass.

Wish us luck! If you decide to sign up, good luck to you too!

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Boston FIG 2019

After missing this show multiple years running due to totally forgetting about it, I finally got a chance to see Boston FIG through the eyes of an exhibitor! This past weekend, on Saturday, September 14th, two gyms in the Harvard Athletic Complex were filled with games by independent creators. Where Shadows Slumber was one of them! Read on to hear my first impressions of being an exhibitor at this show.


The schedule for this short show was pretty straightforward – setup on the Friday night beforehand, with a show from 9 am to 6 pm on Saturday followed by an award show. It’s worth mentioning the Friday setup was mandatory, and no setup was allowed the day of the event. (If you have a long drive to get to the show next year like I did, keep that in mind! Friday night traffic in Boston is brtual.)

L A M P D A D D Y

I was next to the very chic and awesome looking Sole by Gossamer Games, and I definitely took notes on booth aesthetics. Look at those lamps! Tom always goes to shows in full white attire too, it’s very striking. I might have to come up with a Game Revenant uniform…

The Figgies took place in the other gym (where tabletop games were) at the end of the day. During the show, people could vote for your game by slipping a raffle ticket into your little box. At the end of the day they awarded the Audience Choice award to 1 tabletop and 1 digital game. They also awarded games based on juried categories like Compelling Game Mechanics and Best Visuals. (More on that below)

My legs were killing me at the end of the day, but I had a great time!

Show Analysis: Pros

As always, everyone who came to the booth absolutely loved the game! It was a busy day, too – I counted 135 demos (that is, people who stayed and played on a device for at least a few levels). Journalists from Hardcore Gamer and the Nerd Entertainment Hub approached the table, and the Hardcore Gamer coverage is already online! (Scroll down to read James Cunningham’s thoughts on Where Shadows Slumber)

The show is very affordable, too. You’re not guaranteed to make it into the show, but an application only cost me $63.69. If you don’t live near Boston you’ll have to drive, but parking was only $10 so travel wasn’t an issue. As far as lodging is concerned, that could make the show more expensive for you. (I lucked out because I have family that lives in the suburbs outside the city.)

Since it’s a curated show, you’ll receive detailed feedback from judges about what they thought about your game. This actually benefits work-in-progress titles a lot more, so consider going to Boston FIG pre-launch. Since Where Shadows Slumber has been out and finished for a year, it’s less helpful for us. Speaking of judges and feedback…

Show Analysis: Con

The only negative thing I can say about the event was that I never knew for sure if Where Shadows Slumber was eligible for an award or not. For Boston FIG, you need to apply for a specific award in order to be at the show. My understanding was that being accepted into the showcase meant you were also eligible for the award. (For example, we submitted under Compelling Gameplay Mechanics, but Best Visuals was another option)

So… was our game nominated or not? When they read the nominees for Compelling Gameplay Mechanics at the award show, there were only 3 games listed. I would have appreciated an email saying something like “hey so you’re not nominated for the award but you’re still accepted to the show!” Maybe they’re worried that if they do that, people will bail?


In any event, there’s always next year! (Or next game, I guess) If you’re in the greater Boston area and have a work-in-progress indie game, I highly encourage you to submit your work next year. Don’t forget, you can also go to the show as a customer and enjoy a fun filled day of gaming!

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

See You At Boston FIG?

Thanks for your patience, trustworthy blog reader, as I took a leave of absence these past few weeks. I’ll tell you all about it once I climb out from under a pile of NDAs, which expire in the year 2030. There’s some exciting stuff to announce in September so I’m sure I won’t miss a week again for a while – until I take up drinking again, that is.

First up, there’s a show this weekend! The Boston Festival of Indie Games is this Saturday (9/14) at the Harvard Athletic Complex. (If you know the area, it’s on Harvard Street in Allston). Let me know if you’re coming to the event or if you live in the area. I’ll be driving up on Friday night to show off Where Shadows Slumber, which was admitted as a nominee for Compelling Gameplay Mechanics in the Digital Showcase.

The show goes from 9 am to 6 pm, with an award show to follow. I’m not sure if the award show is open to the public, but you can get tickets to the actual festival here: Buy Now

More info about Boston FIG

The categories this year are as follows:

Digital Categories: Best in Show, Compelling Game Mechanics, Innovation in Art and Narrative, Multiplayer and Connected Gameplay, Experimental Game Design, Student Games, and Audience Choice Award

Tabletop Categories: Best in Show, Most Dynamic, Most Innovative, Best Game for Social Change, Best Family Game, Best Game in Progress, and Audience Choice Award

I’ve always heard good things, but I’ve never done this show or even attended. I like the one-day format, and it’s also a good chance to see some family that lives outside the city. Hope to see some Where Shadows Slumber fans there!

Wish Us Luck (x 2)

There’s an award show at Boston FIG, so cross your fingers and hope that Where Shadows Slumber takes home the big prize! I believe we’re only eligible to win in the category we’ve been nominated for, which is Compelling Game Mechanics. Of course, anyone can win the Audience Choice Award, which is won by rigging the vote during the day of the event. It’s going to be all hands on deck with that one, so if you come to the show be sure to bring singles. (“See a judge, bribe a judge!” ~Frank DiCola, 2019)

I’m also working on the Independent Games Festival submission for 2019, which is due by my birthday (September 30th). That’s going to be a tougher climb for sure, but it can’t hurt to take a chance on it! I think nominees get to go to GDC 2020 for free?

One more thing…

If you’re on Twitter, tweet “Happy Anniversary” to @blargzor sometime this week [ ^_^]! Jack, programmer and designer of Where Shadows Slumber, got married to his college sweetheart 1 year ago. (Their anniversary was actually yesterday, but this here is a Tuesday blog, damn it.) The couple has requested nice tweets or leaving them alone instead of the traditional “brick through a window with a note attached to it” that is customary for 1 year anniversaries. Respect their wishes!

also

Stay tuned next week for something insane.

[ ( o ) _( o )]

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.