Calling All Androids

Greetings, Android fans of Where Shadows Slumber!

I realize many of you were dismayed that our original Sept. 20th launch was only on the App Store, but we have good news. We’re knee-deep in Android testing as we speak, which means you have the opportunity to play Where Shadows Slumber on your Android device before the game launches on Google Play later this year!

Read on for details…

 

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What To Expect

Where Shadows Slumber is now available on Google Play through their BETA program. This free download allows you to play the first seven Levels of our game. We haven’t updated this thing since March, so if you played it back then you’ll definitely want to give the BETA another shot!

Remember that the purpose of this test is to help us with our upcoming Android launch. If you were hoping for more than seven Levels, we’re sorry! The team is more focused on solving hardware problems than providing a fun experience. (You’ll have to buy the full game for that…) There are 2,500 Android devices in current use, across six different functioning operating system versions. A ton of people still use Android 5.0, but Google is already up to version 9.0! There are so many combinations to test, we can’t possibly handle this on our own.

The BETA will allow you to see if the game runs on your old phone, see how well it performs, get a sense of the game’s controls and puzzles, and experience a tiny snippet of the game’s story. That’s all you need right now!

When you complete the BETA (which should only take 10 minutes) be sure to fill out the survey in the app description. For your convenience, here’s the link:

Google Survey

Happy testing, everyone!

 

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What’s The Plan?

Currently, we have 3,275 people enrolled in the Google BETA, which is awesome! There’s just one problem: Google doesn’t let you let people download your BETA for free if your game costs money. Our game will be $4.99 on Google Play, just like it is on the App Store. So the way we handled this issue was by splitting our game across two store pages. It’s not ideal, but it means that when the full game launches on Android, the BETA will still be hanging out and it will still be free. I guess it will serve as a kind of extra demo until we take it down? This is in addition to our current Demo, which has been on the store since 2016. How confusing!

Our hope is that having three different entries on the Google Play store directing people toward the full game will be better than having just one. It’s a shame we can’t bring all the BETA people directly over to the final game later, but we assume that those who care will follow our prompt when the game launches. We’re thinking of updating the BETA one last time with something that says “ok, the game is out, go buy it!” Whether it will still be playable at that point is still up in the air.

Stay tuned for more news about our upcoming Google Play release. I can’t promise a concrete date just yet, but we are certainly striving to get the game on Android before 2018 ends. That’s all I can say right now!

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

2018 Tour Dates

This blog post contains all of the conventions, seminars, lectures, and events we’ll be attending during 2018. Keep checking back for more as we update this post, and feel free to recommend en event to us in the comments if you don’t see it here!

 

October

We didn’t get to do too much during our launch month of September, since we planned to stay close to our computers unless all hell broke loose. Now that October is upon us, we have some great educational and promotional events lined up!

October 15th – Lecture @ The Academy of Innovative Technology, Brooklyn NY

A teacher at this really awesome public high school approached us during Play NYC 2018 to see if we’d be willing to come teach her students for a class or two. We were happy to accept! I’ll be speaking to the students in a closed setting about the reality of launching a mobile game on the App Store, our ongoing Android testing process, and life as an indie developer. This event is not open to the public, but I still thought it would be cool to mention it here!

October 20th – Panel @ College of Arts and Letters Alumni Panel, Hoboken NJ

This is another educational event that isn’t open to the public unfortunately, but it is exciting! Last year I was invited to return to my alma mater to field questions from incoming high school students about the art program at the Stevens Institute of Technology. I’m returning again this year, and since Where Shadows Slumber is out on iOS you can bet your tail I’ll be mentioning it every other sentence.

October 23rd – Postmortem @ Stevens Game Development Club, Hoboken NJ

Jack and I have been invited back to our old stomping grounds at Stevens in order to stomp on the ground. (We’re fantastic at it – it’s all about ankle strength, really.) The Stevens Game Development Club was a fantastic resource for us during our college years. I don’t know if I would even be making games if not for the connections I made during my time with the club. We’re returning to do a full postmortem about Where Shadows Slumber and field questions from an audience of aspiring young indie developers. Come join us if you’re in the area, it’s free!

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October 27th – Playcrafting’s Halloween Game Expo

We’re so glad Playcrafting is doing their Halloween Game Expo again this year. After a brief hiatus from the Microsoft Technology Center in Manhattan, Playcrafting is back at their usual spot for a fun-filled Halloween weekend event. We still have pictures from last year, where Jack went as Buster from Arrested Development and I went as “Frank forgot you had to bring a costume.” It was a blast, and we can’t wait to return with our finished game! The Playcrafting general audience has been waiting for Where Shadows Slumber for a long time.

 

November

November is an exciting month! I’ll be travelling to Australia to hit up two conventions “down under.” I originally wanted to hit up PAX Australia while I was going to be in the country, but we didn’t make it into their indie section. (It will be easier to apply to this stuff now that the game is finished – submitting dev builds is always shaky) Here’s our November schedule:

November 2nd – 4th – Supanova Adelaide

I’ll be visiting sunny Adelaide’s showgrounds to check out the first of two Supanova shows, Supanova Adelaide. I can’t wait to show off the game to an entirely new audience that’s probably never even heard of us before. If we meet any fans down there, I’d be pretty shocked. Surprise me, Adelaide!

November 9th – 11th – Supanova Brisbane

After Supanova Adelaide, I’ll fly to Brisbane for the convention the following weekend. It’s fortunate that they ended up right on top of each other, because Supanova has shows year-round. Lucky! For Supanova Brisbane, I’ll be in their chic Bytes and Backlots section, where are the cool people are.

 

What Did I Miss?

We don’t have anything solid in December yet. Are we passing up your favorite video game convention? Don’t let us make a terrible mistake! Leave a comment or harass me through some other digital medium, and I’ll update this post!

 

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Where Shadows Slumber, now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

 

The Long Climb Ahead

Now that our game Where Shadows Slumber has been on the App Store for nearly two weeks, I’m getting a better sense of how things work on the platform. The team was very excited to see our game near the “big boys and girls” of the App Store during our launch weekend. However, since then, our ranking in the Puzzle section has dropped. Where we were once #3, we are now only #196 as of this writing. It changes every day!

Apple’s algorithm for displaying these games is likely based on sales figures and the app’s rating – a combination of quality and popularity. Our rating is 4.2 out of 5 as of this writing, and it also changes every day as more reviews trickle in. This blog post is about our struggles this past week to keep our rating in the golden zone.

 

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Mark Cuban always says “treat your customers like they own you – because they do.”

I’m Now A Customer Service Agent!

I did not expect this unlikely transition, but I’ve gone from head artist on Where Shadows Slumber to Game Revenant’s sole customer service rep. Between responding to reviews on our app page through App Store Connect, fielding questions over email, chatting with people through the Game Revenant Facebook Page, and even responding to bug-report tweets (!) most of my time is spent communicating with customers.

That’s a lot better than not communicating with customers of course, but I still wish I had more time to dedicate to promotion. For example, I’ve been dragging my feet releasing a full 1 minute long trailer. It still hasn’t gone live! I also planned to sign up for physical events where I can go to hawk our product in front of real customers, but I haven’t prepared as much of that as I would have liked.

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Even so, responding to customers is my number 1 priority. We want our rating (4.2) to be as close to 5.0 as possible. You’ll never get a perfect 5.0, so the question becomes “how do we get our average rating as high as possible?” Most of our friends and family probably already reviewed our game at this point, so we can only get new 5 star reviews from new fans. But my strategy is to be super nice to everyone who left a 1-star review, in the hopes that they change their mind. This has already happened once, so the plan is working! (See above – this user experienced crashes and left a 1-star review. After some compassionate understanding and furious debugging, they changed their mind!)

 

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Furious Debugging and Patching

Speaking of furious debugging, if you read Jack’s post last week, you’re aware that some players have encountered serious bugs with our game. Those problems are gone now, but it’s a shame so much of our launch week was spent focusing on these issues. I’ve learned a valuable lesson about Static Objects and the Memory readout in Xcode – one I shall not soon forget! I had a feeling our first few weeks would be focused on debugging, but I was hoping the errors would not be so widespread.

This caused a delay in responding to customers as well, because I didn’t want to reply to them before the issue was fixed. I’m happy to say that we’re mostly good now, at least on Apple devices from the last three years. If you’ve encountered any serious errors your first time playing our game, please download the most recent version of Where Shadows Slumber from the App Store and you’ll find it good as new!

 

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Help Us Out!

Don’t forget to pick up your copy of Where Shadows Slumber on iOS and leave a 5-star rating. I’m going to ask for that every single time I make a blog post from this point on! It’s super useful and it helps us climb back up to the top of the chart where this game belongs. The higher we are on the chart, the more people will see our game. That means a higher potential for sales, which is money in the pockets of everyone who worked so hard on the game.

And if you’re waiting for Android… just wait longer! We’re ramping up Android testing as we speak. I hope to have more details for you next week.

 

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Where Shadows Slumber is available on the App Store ==> bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Where Shadows Slumber, out on iOS!

The long wait is over… Where Shadows Slumber is finally out on iOS worldwide! Grab your iPhone or iPad and download the game from our store page by clicking the link below:

STORE: https://itunes.apple.com/us/app/where-shadows-slumber/id1221749074

If you’d like an easier link to share with your friends, try this one:

SHORT LINK: bit.ly/WSS-iOS

Thank you to everyone who followed the development of this game via our blog for the past few years. Your support means the world to us. The entire team (Jack, Alba, Noah, Caroline, and myself) want to express our gratitude for your comments, Likes, Shares, and Retweets over the past few months as we prepared for this day.

We’ll have more news in the coming days as journalists post their reviews, but for now we have some exciting news to share…

 

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Apple Placed Us On Top Of The Games Tab!

This is incredible – the whole team is freaking out right now on our team chat. I went to the Games tab today because I’ve been checking it frantically, and the very first image you see is Where Shadows Slumber!

This spot of the store is reserved for brand new titles, but you are never guaranteed to end up here. Nothing on this list is random. In fact, Apple put us all the way to the left, which means you don’t even need to swipe through the other titles of the day (Jurassic World Alive, Rise of Civilizations, Maze: Shadow of Light) to see our game.

NB: This is the U.S. App Store – I checked a few other countries and we are placed in different sections depending on the region. For example, in Australia we’re still in the “Coming Soon” tab. Every region manages their own curated list.

This should lead to a massive surge of impressions, sales, and reviews. But we still need your help, loyal Where Shadows Slumber fan! Read on to find out how you can help…

 

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You Should Review Our Game on the App Store

When you launch a game on the App Store, it doesn’t matter if it’s something you spent 3 years working on, or a weekend project that you’re uploading on a whim. The App Store treats both the same way: your game is sort of hidden, you can only find it by searching for the title, and it says “This app hasn’t received enough ratings or reviews to display a summary” under Ratings & Reviews.

We don’t actually know how many ratings we need in order to get an App Store ranking, but we’re going to assume it’s “a lot” and try to get as many as possible. So if you have an iOS device, you should go review Where Shadows Slumber, whether you’re reading this on launch day or months from now. A good review always helps!

Let’s go over the difference between a rating and a review:

Rating: You choose a star value from 1 to 5 to “rate” our game. The higher the number, the better. If you were being objective, you’d assess if the game was outstanding (5), awful (1), or somewhere in-between. Don’t be objective. Give us a 5! After all, Where Shadows Slumber is outstanding.

Review: Along with a star value, you write down the reasons why you’ve chosen this value. Perhaps you’ve given a game a 3 because it’s good, but the game doesn’t let you tweak with the sound settings the way you like. In our case, we hope you’ll give us 5 stars and also write a short message about why you love the game. Don’t mention that you’ve “followed the game for years and loved the demo” because that will make it sound like you haven’t played the current version. When in doubt, just say you love the puzzles, the aesthetic, the music, the story, and the game’s originality.

As you can imagine, a Review is better than a Rating, and a Rating is better than nothing. Go find our app by searching Where Shadows Slumber on the App Store, and support us by reviewing or rating our game positively! Don’t feel the need to be “objective and fair” by giving us 4 stars. Anything less than 5 stars will harm our rating in the long run. Remember, we’re a tiny indie game going up against goliaths like Fortnite for mobile, which has a 4.6 out of 5 score and over 2.5 million ratings. We need your 5 star rating to fend off the occasional spoil-sport who gives us a 1. Go go go!

NB: You’ll need to purchase the game first before you can review it.

 

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Spread The Word!

When we launched as a pre-order last week, it was a little difficult to “sell” people on the game. “Hey man, there’s this great game on the App Store! All you have to do is pre-purchase it and… wait longer!”

Well, now the game is out and ready for download today! No more waiting. So please, spread the word about the game, and feel free to use any of the information found in our press kit to do so: WhereShadowsSlumber.com/press

That secret page is really for journalists, which is probably why you’ve never seen it before. However, in the age of Facebook recommendations and retweets, sometimes word-of-mouth goes further when it comes from real fans instead of professional writers. So use those materials and share, share, share!

 

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Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

In The News

Things are crazy over here at Where Shadows Slumber HQ right now. We’ll tell you all about it in a future blog post, because a lot of what’s happening is confidential. For now, here’s a roundup of all of the news organizations that have written about our game so far!

Apologies if you’ve read some of these already – part of the reason we do this is to aggregate them and make sure we don’t lose track of the articles. You may have seen some of these on our social feed throughout the week. If you have, you don’t need to read them again… share them with your friends instead!

Shameless reminder that you can still pre-order the game on iOS if you act now:

bit.ly/WSS-iOS

Okay, on to the articles!

 

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The team nervously reads what everyone thinks about our game. (Dramatization)

 

Pre-Order Reactions

When we launched as a pre-order on the App Store, many in the news media were pleasantly surprised to see our game. Others had been waiting for it patiently. Below, you’ll find some of the coverage people wrote before they got a chance to play our game. (Some had already experienced our free 2016 demo, which they mention in their articles.)

“It’s like someone took the ingenious shadow manipulation of Helsing’s Fire ($0.99) and mixed it with the hypnotizing isometric puzzling of Monument Valley ($3.99), which is a mashup made in heaven if I’ve ever heard one.”

-Jared Nelson, TouchArcade

Stunning Puzzle Adventure ‘Where Shadows Slumber’ Finally Arrives September 20th

 

“Personally, I’m excited to get my hands on the game at last and hope there’s a good chunk of content to dig into.”

-Emily Sowden, PocketGamer

The curious puzzler Where Shadows Slumber is finally up for pre-order on iOS

 

TouchArcade and PocketGamer are two of the biggest and most influential websites in the mobile game industry, so it’s nice to see how interested they are in our game! But it wasn’t just English speaking sites that noticed us, we also got some attention from other countries…

 

Where Doze the Shadows is a colorful puzzle where you have to control the shadows and solve difficult tasks with their help.”

Alexander Yarovoy, App-S.ru

“Where Shadows Slumber”: the Wanderings of a Lonely Old Man [Pre-order]

OK, that one had to be fed through a translator to actually read it. You can’t control shadows in our game, so Google Translate probably messed this one up. But we like the idea of referring to our game as a “colorful puzzle.” Incidentally, “the wanderings of a lonely old man” would be an excellent title for my future autobiography one day.

Finally, here’s an interview I did with Megan Meehan over at Blasting News.

“For as long as the game will run on existing hardware, it will be an enduring cultural artifact that people will enjoy for generations.”

-Frank, the guy writing this blog post

Where Shadows Slumber: Interview with Game Designer Frank DiCola

 

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Our First Review: AppUnwrapper

We sent Lisa of AppUnwrapper a promo code last week once we went live on the App Store. Apparently she knew about our game even before we reached out to her, but I never directly asked her how. (The demo, probably) That in itself is cool enough, but she also decided to review it and posted the article today! I don’t want to give away her reaction, because then you won’t click the link. So go read it!

‘Where Shadows Slumber’ Review: One Lantern to Rule Them All

It’s so strange to read reviews of our work. The feeling hasn’t really sunk in yet. I wonder when it will?

One more thing: our Metacritic page has been automatically generated by their system, but it’s looking a little empty right about now. Let’s hope it gets filled up with 5 and 10 star reviews in the coming weeks!

 

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Want a promo code? Email us with proof that you create content for a website or YouTube channel and we’ll send it right over! For everyone else, find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Pre-order Where Shadows Slumber on the App Store Today!

Starting today, Where Shadows Slumber is available for pre-order on the App Store! This is the moment you’ve all been waiting for…

Click here to be taken to our App Store Page!

And share the shortened link with your friends: bit.ly/WSS-iOS

If you’re not sure what “pre-ordering” means, read on…

 

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What Is A Pre-Order?

When a game is available for pre-order, it’s very close to launching on the App Store. So close in fact, that you can tell Apple you want to download the game the instant it becomes available on the App Store! Because Apple knows our game is launching so soon, they may place Where Shadows Slumber on a special “Coming Soon” section of the App Store to advertise it to their customers.

You can’t play it until the game is really available on September 20th, but you can share it with all of your friends! If you pre-order the game, you’ll be charged $4.99 USD on September 20th and the game will load on your device that day.

Tired of waiting for the game to launch? Sorry… we couldn’t pass up this marketing opportunity. Getting the game on App Store’s “Coming Soon” list is a huge boost for a small studio like ours! Besides, it ensures that we can spend the next two weeks marketing and talking to journalists before players get their hands on the game. When people start playing, I’m sure I’ll have to be glued to Twitter and Gmail answering people’s questions and giving them cryptic hints. It’s nice to have a reprieve… this is the calm before the storm.

 

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Do I Have To Buy The Game Right Now?

Yes, you do.

Ok, not really. You can wait until the game launches for real on September 20th before committing to a purchase. Some people like to wait until reviews come out from other customers or game journalists – that’s fine with us. (I do that, too) Chances are that if you follow this blog, you’ve already decided that you’re buying the game. If that’s not the case, just wait a few weeks! We’re confident that Where Shadows Slumber will be a critical success. We’ve put years of work into this game, and we know you’ll be impressed with the final product.

 

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Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Something is Coming…

 

 

 

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That’s all for now. If you’re new to this blog, you can find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.