Stay in Touch, Scholars!

Hello everyone! I had a great time visiting the Scholar’s Academy in Rockaway, NY today. It’s an awesome school! Jack and I were here back in January to teach the high school computer science students all about the joys of making video games. Today was their career fair, so I met students from every high school grade level as well as 6th – 8th grade. Thank you for welcoming me into your school!

An informal survey suggests the most common questions were “how did you do this?”, “what did YOU do specifically?,” “how much money did you make”, and “what degree would I need to do this.” Fortunately, all of those questions and more are answered on this blog! Just go back to some of our old posts. Also we might not have actually covered the college angle here…

This blog post is mainly to let said students know how they can follow Game Revenant for more news about Where Shadows Slumber, as well as testing information for future games. Due to school rules, no one was allowed to take down the students’ info for use in an email list or anything. So I told them to follow us and look out for this blog…

Follow us on social media!

Facebook // Twitter // Instagram // This Blog

Receive email updates:

Fan List // Tester List

Buy the cool hoodie I was wearing:

Spreadshirt

Frank, wearing a Where Shadows Slumber zip hoodie.

I enjoyed talking to you all about Where Shadows Slumber, my indie experience, and how to become a game developer. Please feel free to ask me anything, anytime – I’m honest to a fault and I’d love to take your questions. (That goes for anyone else who’s reading this) Leave a comment below or reach out using the platforms above! It never hurts to ask [^_^ ]

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

See You At PAX East 2019!

Hello everyone! The days are getting busier and busier and it’s getting harder to get these blogs out in time. I ought to start working on them days in advance, honestly. We’re also working on a bunch of stuff with different groups that have us under NDA, so sometimes we just can’t share what’s going on! Sorry about that.

This is just a quick post to let you know we are alive, and that we’ll be at PAX East 2019 later this month! You can come to PREGAMER (PAX East Edition), visit us on the show floor, attend our panel, or do all three if you’re a true fan. Info below…

PREGAMER PAX East Edition

When: Wednesday, 3/27 from 6pm – 11pm

Where: Laugh Boston, 425 Summer Street, Boston, MA 02210

This event is free, but you need to register here!

Kick off PAX East in style with the 3rd annual PREGAMER party!

Game developers will be showing off their latest games one-on-one to a crowd of 1,000 people. For developers, this is a great opportunity to show off their games (finished or unfinished) and get direct feedback from players. For everyone else, it’s a unique opportunity to try out the biggest collection of games outside the show floor itself. Each game gets its own section as players meet the developers and try out their games. Throw finger food into the mix and let’s start “pregaming” for PAX East!

All ages welcome. ID required.

The Booth

When: All Weekend

Where: Booth Number #19135

The kind folks over at Playcrafting have generously invited us to showcase NYC’s most awesome games! We’ll be representing Where Shadows Slumber and helping our fellow New Yorkers demo their stuff. Come play the full game (until we kick you off) or interview us! You can schedule an interview by emailing me here: contact@GameRevenant.com

The Panel

When: Saturday, 3/30 from 1:30pm – 2:30pm

Where: The Arachnid Theatre, but I have no idea where that is

We’re doing a panel on “How Much Do Premium Games Really Make” which is combination of our personal stories of game development + research into others who have made their financials public. We could use your support in the crowd! Don’t throw things at us, please. To aid in our quest to rid the world of devastation, we invited some awesome NYC friends to join us. Come to our panel to see me (Frank DiCola), Jack Kelly, Dan Butchko of Playcrafting, Kati Nawrocki of ComputerLunch, and Adriano Valle of OrcPunk talk all about the state of premium mobile games!

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Patch 1.0.9 Notes

Even though Where Shadows Slumber launched on iOS nearly six months ago, we’re still making slight improvements and catching small bugs. Did you notice that your game got updated over the past week? Here’s a non-exhaustive list of the important changes we made. Jack did all the work here, so this is mostly me just copying things over from GitHub commits…


Level 1-3, “Lock” – Removed Rotatable Casing

This Level caused a lot of players to stop in their tracks, because they didn’t realize the two draggables at the bottom-left of the screen were actually draggable. Those are super weird because they rotate like big airplane propellers – plus, they were encased in rock because I was too lazy to make them come in and out of the lava with a cool effect.

Now you can see them more clearly! I’m still not in love with the look, mostly because of the weird way the shadows interact with the lava. I have some ideas of how to change this Level, but we’ll see if this works for now.

Level 1-4, “Ascent” – Visible Shadowy Doors

Players have always struggled to figure out what’s going on in this Level. I think we even got some bad reviews of the game because of this one! In particular, what’s confusing people here is that we’re using a mechanic for this puzzle that isn’t reintroduced for 21 more Levels! It was too cool to pass up, though. And it’s not exactly the same mechanic.

Anyway, as you can see in the before and after above, the doors in this Level will now glow in shadow to show off that they’ve changed. This fix really improves the Level while still maintaining what we love about it.

Level 2-1, “Docks” – Raft Draggable Size

Players were having trouble recognizing the raft at the bottom of the screen as a draggable, so Jack added a second drag-square to it.

Under The Hood

Here’s some non-visual changes you wouldn’t notice unless you have a keen eye for bugs:

  • Click Detection – Fixed a bug where if you click on a space, but your movement is interrupted, clicking on that same space will not cause Obe to start walking there.
  • Disappearing Draggables – If a draggable disappears (due to a shadow) while you are dragging it, it never “stops dragging”. This means that the player’s input would be disabled, if you dragged another draggable, the first one would continue to move, etc.
  • Walker Pause Time – Walkers will pause for a bit longer on buttons to make puzzle solving easier in select Levels. (2-1, 2-2, 2-5, and 3-2)
  • And more…

As always, let us know if you encounter issues with the game! We’ve got cool news about new platforms coming up in the next few weeks, so stay tuned…

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.