Patch 1.0.9 Notes

Even though Where Shadows Slumber launched on iOS nearly six months ago, we’re still making slight improvements and catching small bugs. Did you notice that your game got updated over the past week? Here’s a non-exhaustive list of the important changes we made. Jack did all the work here, so this is mostly me just copying things over from GitHub commits…


Level 1-3, “Lock” – Removed Rotatable Casing

This Level caused a lot of players to stop in their tracks, because they didn’t realize the two draggables at the bottom-left of the screen were actually draggable. Those are super weird because they rotate like big airplane propellers – plus, they were encased in rock because I was too lazy to make them come in and out of the lava with a cool effect.

Now you can see them more clearly! I’m still not in love with the look, mostly because of the weird way the shadows interact with the lava. I have some ideas of how to change this Level, but we’ll see if this works for now.

Level 1-4, “Ascent” – Visible Shadowy Doors

Players have always struggled to figure out what’s going on in this Level. I think we even got some bad reviews of the game because of this one! In particular, what’s confusing people here is that we’re using a mechanic for this puzzle that isn’t reintroduced for 21 more Levels! It was too cool to pass up, though. And it’s not exactly the same mechanic.

Anyway, as you can see in the before and after above, the doors in this Level will now glow in shadow to show off that they’ve changed. This fix really improves the Level while still maintaining what we love about it.

Level 2-1, “Docks” – Raft Draggable Size

Players were having trouble recognizing the raft at the bottom of the screen as a draggable, so Jack added a second drag-square to it.

Under The Hood

Here’s some non-visual changes you wouldn’t notice unless you have a keen eye for bugs:

  • Click Detection – Fixed a bug where if you click on a space, but your movement is interrupted, clicking on that same space will not cause Obe to start walking there.
  • Disappearing Draggables – If a draggable disappears (due to a shadow) while you are dragging it, it never “stops dragging”. This means that the player’s input would be disabled, if you dragged another draggable, the first one would continue to move, etc.
  • Walker Pause Time – Walkers will pause for a bit longer on buttons to make puzzle solving easier in select Levels. (2-1, 2-2, 2-5, and 3-2)
  • And more…

As always, let us know if you encounter issues with the game! We’ve got cool news about new platforms coming up in the next few weeks, so stay tuned…

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Who’s Going To MAGFest 2019?

Happy New Year, everyone!

This is a quick blog post update to remind you that MAGFest 2019 is this weekend at the Gaylord Hotel & Convention Center in National Harbor, Maryland. I can’t say I’ve ever been a huge music fan, but MAGFest is exciting because of MIVS – the MAGFest Indie Videogame Showcase.

Even though they spell “video game” weird, the convention is awesome! Where Shadows Slumber has been given a complimentary booth in the MIVS section along with a bunch of other awesome indies. I unfortunately cannot attend due to an unexpected family tragedy, but Jack is still going. Say hi to him at the Where Shadows Slumber booth. (Not sure where it is yet, this convention is usually by-the-seat-of-your-pants.)

The festivities begin Thursday afternoon! MIVS core hours begin at 1 pm.

 

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MAGFest Has Been Good To Us

If you’re a long time reader of this blog, you don’t need the whole speech again. You survived 2018’s Bomb Cyclone with us, and you remember the first time we were invited to MAGFest in 2017. It’s a great show, and we’re happy to return. I regret not being able to personally attend for the third show in a row, but I’ll be there next year. We can finally show off the finished product of Where Shadows Slumber, so who knows – maybe next year we’ll have another game in the works to show off?

I don’t have a lot of time on my hands right now sadly, so that’s it for now. Wish Jack good luck and expect some pictures of the event to be posted here next week!

 

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Merry Christmas (Sale) 2018!

Merry Christmas, everyone! Instead of the usual Tuesday blog post, since today is Christmas, I don’t have too much for you. (My family is going to be here in about an hour) I guess that’s sort of underwhelming for the last blog post of 2018… sorry!

But Where Shadows Slumber is on sale for Christmas until New Year’s, so I wanted to take a second to let everyone know about the upcoming deals. We’re offering the game for just $1.99 USD (or regional equivalent) for two weeks! It’s a little different for each platform though, so pay attention:

 

App Store (iOS) Christmas Sale: December 25th – January 6th (link)

Google Play Christmas Sale: December 27th – January 3rd (link)

Amazon App Store Christmas Sale: December 22nd – January 6th (link)

 

That’s going to be it for 2018, so take some time to play our game and relax! We’re heading to MagFest 2019 next weekend to kick off the new year, so I’ll see you all on New Year’s Day to give you some updates about it.

Hope you had a good 2018, everyone!

 

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

We Were Game of the Day!

Every once in a while, we’re going to use this space to just brag about something awesome. We hope you don’t mind! Yesterday, Where Shadows Slumber was featured in the Today tab on the App Store as the “Game of the Day.”

Every day, the App Store Game editors pick a game they feel deserves a moment in the spotlight. The impact it had on sales was pretty severe, as we’ll show in our upcoming financial tell-all blog post. But more importantly, it’s a nice ego boost to some struggling indie devs. Someone out there cares! Thanks, Apple.

Unfortunately, you can only read the official article if you’re on an iPhone or iPad. So just to make sure everyone gets a chance to read it, I’ve copied the text below as best as I could. What follows is the full text of our “Game of the Day” article, which was written entirely by staff at Apple and not by us. How cool is that?!

 


 

 

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Most games treat darkness as a threat. In the melancholy Where Shadows Slumber, shadows shed light on perplexing spatial puzzles.

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Magically repair a broken bridge by passing the right combination of light and shadow over it.

You’re Obe, an old man equipped with a mystical lantern that can change and morph each mazelike level. As you progress, objects and other light sources create shadowy patterns. Activating switches causes objects to slide and move, altering the location of the shadows and revealing previously unseen paths – and dangers.

Obe eventually has to coax other characters to press buttons and switches. It ramps up quickly; within a few levels, you’ll have your hands full puzzling out the right patterns to open the way forward. It’s typically brief, however. Where Shadows Slumber is filled with aha moments when the solution suddenly becomes evident. You won’t be stuck in the dark for long.

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What’s wrong with all these people? It gets pretty creepy.

With an evocative animation style and stark use of color, Where Shadows Slumber paints a dreary, beautiful picture. A strange, rhythmic soundtrack amps up the tension, while brief, menacing cutscenes featuring mean-spirited beasts give glimpses into the game’s mysterious narrative. Where is Obe headed, anyway?

It’s all a bit hazy. But while the story is deliberately ambiguous, Where Shadows Slumber’s unique, shadow-manipulating mechanic shines clear as day. Step into the light.

 


 

We’re so thankful to the staff at Apple for featuring our game. Please share this article with your friends if they haven’t purchased the game yet – what more proof do you need that our game is awesome?!

See you next time!

 

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store.

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

How To Discuss Where Shadows Slumber At The Dinner Table

The Where Shadows Slumber team realizes that holidays can be both good and bad for your mental health. While it’s always a pleasure to enjoy days off work with friends and family, it can also be difficult to confront those same people about the weighty issues of the day.

We consulted a panel of family & compassion experts to come up with the answers to commonly asked questions. Please enjoy this helpful guide for how you can navigate those difficult dinner conversations this Thanksgiving.

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Q. What is Where Shadows Slumber?

A. Where Shadows Slumber is an indie game for mobile devices where you play as a tiny old man with a lantern. Objects hidden by shadows in the game can change the next time you see them. It’s a blend of puzzle and adventure that requires you to pay attention to your environment and experiment.

Q. What does “indie” mean?

A. It means our team is small and we’re self-publishing this game. No one owns it besides the original creators.

Q. What is a video game? Can it be eaten?

A. No, a video game is a computer program that’s fun and is executed for its own sake rather than some utilitarian purpose (like a Calculator or Calendar program). They are meant to be enjoyed to pass the time. As an abstract collection of data, they cannot be eaten.

Q. What if my relative hates video games?

A. Tell them that video games bring people joy, just like film, TV, books, and theater. They aren’t for everybody, but some people really enjoy them.

Q. Is it OK to scream at my family if they disagree?

A. Generally, this is not advised. Remember that you’ll see these people again next year. Try to be compassionate with everyone and bring up the topic of Where Shadows Slumber gently.

Q. What if my relative doesn’t have the game, and doesn’t want to buy it?

A. There are some situations where you can scream at them. This is one of those situations.

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Q. What if my relative has an iOS device?

A. Not a problem. They can download the game on the App Store here.

Q. What if my relative has an Android device?

A. Everything will be OK. The game is available on Google Play here.

Q. What if my relative has an Amazon tablet?

A. We’ve got them covered. They can get the game from the Amazon App Store here.

Q. What if my relative has a Windows phone?

A. Tell them to leave.

That’s all the advice we’ve got – now you’re on your own. Good luck with your family today!

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Where Shadows Slumber is now available for purchase on the App Store and Google Play!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Patch Notes: Build 1.0.5

Patch 1.0.5 is out on the App Store right now! Here’s a quick look at what that means, plus an update on our upcoming Android release.

 

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What’s In This Patch

These changes are available right now to anyone who has Where Shadows Slumber on iOS. Go to the App Store and re-download the game if it doesn’t automatically update.

Draggables

We’ve gotten a lot of feedback over the past month about our draggable touch control scheme. For the uninitiated, draggables are those glowing square pieces in the game that you can move by dragging them with your finger. (Hence, the shorthand “draggable”) It wasn’t clear why some people didn’t like the way we had it set up, but it seemed like everyone had a different understanding of how these objects should move under their control.

I’m not entirely sure what Jack did to rewrite it, but they feel great right now. Give it a shot! I’d say that’s worth buying the game over, if you haven’t already 😉 In particular, those draggable pieces that rotate have been made much smoother. If you gave us a review that mentioned this issue, we ask that you try the game again and reconsider your review.

Language Availability

This “fix” didn’t really address a bug, but rather addressed something I screwed up when I first uploaded Where Shadows Slumber to iTunes Connect before our iOS launch. I assumed that Apple would recognize the language options in our game (we have 11 languages besides English you can play the game in) but that’s not how this works. In Xcode, you need to manually set which language options are in your game. Otherwise, your game will only show customers that “English” is an option.

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I had a feeling this was hurting our sales. Also, it really bugged me. So I changed that too! Now it properly shows the language options on the App Store when you go to see the game’s page. Let’s hope the Germans in Germany and the Japanese in Japan don’t feel left out anymore…

This patch also fixed some small visual errors in a few Levels – the kind of thing we would notice, but players probably never saw. The big thing in this patch was the draggables. No other patches are planned at the moment, but we’ll see if anything else breaks I guess!

 

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Prepare Yourselves For Android!

At this point, Jack has tested the game on dozens of Android devices using a simulator service we got from Amazon Web Services. Along with the positive feedback we got from our free beta, we’re happy to report that the game is ready for prime-time and has received the “green light” – Where Shadows Slumber is launching on Android November 20th! Of course, you can still sign up for the beta right here, as we’ll be updating it on launch day to direct everyone toward the full release. That’s a good way to make sure you don’t miss out on the day 1 insanity!

So far, 3,833 of you have graced our beta with your presence! We hit our cap a few times and had to keep raising it, so it’s at 5,500 now. I doubt we’ll get that many people, but we’ll see…

 

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Supanova Brisbane, Here I Come!

I’m writing this blog post from the rainforests of Mt. Ommaney, Brisbane, Australia. The screeches of exotic birds outside my window was soothing, until a local told me that was actually the sound of two possums fighting each other on the roof. Easy come, easy go I suppose.

The Australians I’ve met on my trip so far keep asking me: why did I choose Adelaide and Brisbane to visit instead of Melbourne and Syndey? The answer is Supanova, of course! Supanova is a comic & gaming convention series native to Australia, and they allow game developers to show off their work in the Artist’s Alley. I just came from Supanova Adelaide this past weekend, and I’m heading to Supanova Brisbane on Friday. Here’s the address:

Brisbane Convention & Exhibition Centre (BCEC)
Merivale St, South Brisbane
Queensland 4101

If you’re reading this and you’re coming to the show, the first thing I want to say is “what are the odds of that? Wow!” The next thing I want to say is “come say hi to me!” I’ll be in the Artist’s Alley. You’ll recognize my table because it will have a bunch of mobile devices running Where Shadows Slumber. If you’re in line to get Dean Cain’s autograph, you’ve gone too far.

See you there?

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

 

Happy Halloween! Get Where Shadows Slumber for Only $1.99!

Today’s blog post will be brief, as I am headed out the door in a few moments for a three-week excursion to Australia. While I’m there, I’ll be showing off Where Shadows Slumber at Supanova Adelaide and Supanova Brisbane as Jack toils away in the Android mines back home here in Hoboken.

If you’re on our email list, you’ll get a more detailed roundup of all the Where Shadows Slumber news your heart can take in a few hours. But for now, feast your eyes on two glorious pieces of news: our awesome Halloween trailer and our awesome Halloween sale!

 

Our Game Is Just $1.99 For Halloween!

Check out the trailer above! We didn’t just do it because we love Halloween – it’s because Where Shadows Slumber is available at a special price for just a few more days. If you purchase the game on the App Store before Halloween ends, you’ll save $3! After Halloween, the game returns to its original price of $4.99. It’s a steal! (But not a trick) So grab it while you can…

(You can watch the trailer on YouTube here)

 

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We’re Coming to Android November 20th

After the darkness of Halloween, comes the light of the sun – our game is coming to Android toward the end of November! There’s a more formal announcement to follow at the end of the week, but as a reward for reading our blog, we thought we’d let you all know first.

Mark your Calendars, charge your Androids, and throw your Kindles out the window (kidding, kidding) because Where Shadows Slumber launches on Google Play on November 20th!

Don’t forget to try the free beta on your device first to make sure the game runs smoothly. Over 25 people have responded to our survey, and currently 3,500 people are “in the program” on Google Play. We’re capped at 5,000, so get in there while you can! It fills up a bit more each day, so I can’t guarantee your spot. Thanks to those of you who have already helped us crush some Android bugs!

 

 

Upvote Us On Reddit!

We’re enlisting you, the blog army, in one small task… please go to the posts linked below on Reddit and upvote them! It only takes a second, but it will keep our post on the front page of these respective pages and allow people to see our game.

/r/MobileGames
https://www.reddit.com/…/where_shadows_slumber_halloween_s…/

/r/IndieDev
https://www.reddit.com/…/9shv2m/we_made_a_halloween_trailer/

/r/Unity3D
https://www.reddit.com/…/after_35_years_where_shadows_slum…/

/r/MobileGaming
https://www.reddit.com/…/ios_where_shadows_slumber_hallowe…/

Some jerks actually downvoted us! Can you believe that? Why… why? I don’t even know. Counteract their negativity with your positivity! Upvote us for great justice!

 

OK, that’s all for now – gotta jet! Literally I have to get on a jet plane and fly across the planet. Share the game with your friends while I’m at 30,000 feet! Stay tuned for updates about the trip…

 

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.