Now that our game has launched on Google Play, I’m making the rounds on Reddit showing it off to as many communities as possible. Do you have a Reddit account? Would you mind giving these posts a boost?
I realize this is kind of scummy – the whole point of Reddit is that the community decides what to upvote and downvote based on their hive-mind interest. But… we’re part of the community too, right?
Also, I couldn’t pass up the opportunity to brag about how popular our game is on the /r/IndieGaming subreddit after posting just one GIF. Read on, and thanks in advance for the help!
Boost These Reddit Posts!
Your mission, should you choose to accept it, is to upvote the following posts:
/r/IndieGaming – My friend (dev) and I (art) made a game where shadows change things
We did really well here already. Shout-out to Grant for recommending we post here and giving me advice about how to get on the top page. My initial post was boring, long, and corporate – we shortened it to basically just a website link and let the game speak for itself. Nearly 5,000 people viewed this, and it only cost me a few minutes of my time. I’ll have to come back to this sub more often!
/r/Gaming – New mobile puzzle game where shadows change the environment
This post was dead on arrival, sadly. For a community as large as /r/Gaming, you’d expect more upvotes and comments. I doubt your help will get us on the front page, but you’re welcome to try. The front page of this sub is usually gaming memes or really popular titles.
/r/AndroidGaming – [DEV] Where Shadows Slumber (Creepy / Puzzle / Adventure) just launched on Google Play!
This one didn’t do too badly, though I was hoping for more from a sub with this many subscribers. Plenty of comments though!
/r/IndieDev – Our indie team made it to Google Play! [Where Shadows Slumber]
Solid engagement here from a community that I confused with /r/IndieGaming. This sub is all about the developers, and the process of making games. People seemed to like our trailer!
There’s more where that came from. Comment below with your favorite subreddit – if I can somehow tie it to the game, I will. Next up, I’m going to post rainy GIFs to /r/ImaginaryRain and see if there’s a snow subreddit too. (I’m not kidding! Tell me your favorite subreddit and I’ll work a plug in somehow. As long as it isn’t a NSFW subreddit…)
BONUS: Robert Adams of TechRaptor Reviewed Us!
We met Robert a loooong time ago during Playcrafting’s Spring 2016 arcade event. He’s kept in touch with us all this time, eagerly awaiting the game’s release.
I feel bad that it took so long to get a build out to him, but he’s on Android instead of iOS. So when our game launched on iOS first, it took a while to get him a copy. Now that we’ve released the game on Google Play, he published his thoughts on TechRaptor. Here’s a sneak peek:
Where Shadows Slumber is a game that I’ve been following for some time. I first saw a tiny poster with intriguing art at a Playcrafting event and got to talking with one of its developers. Since then, I’ve anxiously followed the game’s progress and was finally able to get my hands on the final release. Was it worth the wait? Absolutely.
Check out the full review here:
Where Shadows Slumber Review – Colorful Cliffs & Dark Depths
Thanks for your patience all these years, Robert! We hope you enjoyed the game [^_^ ]
We have some cool marketing stuff in the works right now, but nothing to announce yet… stay tuned, and thanks for your support!
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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store.
Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebook, itch.io, and feel free to email us directly at contact@GameRevenant.com.
Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.