Champagne Supanova

My business trip to Australia is winding down! By this time next week, I’ll be home on the frosty mean streets of Hoboken, and Where Shadows Slumber will be available on Google Play. That’s quite a change from the hot, humid, Android-less weather here in Brisbane.

I’ve enjoyed my time away from the U.S., and I can safely say the Where Shadows Slumber “World” Tour was an official success. Here’s a look at what I’ve been up to the past two weeks, as well as a look ahead at our next event.

 

Double Supanova In The Sky

From November 2nd to the 4th, I attended Supanova Adelaide. From Nov. 9th to the 11th, I was at Supanova Brisbane. Although the events are part of a series, they felt quite different. Both of them were comic conventions, but Brisbane was much more heavily attended and my table was in a much better location. Even so, both gave me the opportunity to expose Where Shadows Slumber to an audience that otherwise would have never heard of the game. Some people even bought the game on their iPhones right in front of me!

I’m very glad I went – not just because I got to see two beautiful Australian cities, but because it was a chance to bring a bit of joy and mystery into people’s lives. If I had the chance to go to another Supanova, I might dress the booth up a bit different to match the “comic con” theme. But it was still totally worth it! Look out Supanova Gold Coast

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As always, the best part of these conventions is getting chummy with the artists to your left and right. Go support Keelan over at Killustrate (Keelan + Illustrates, he’s not a murderer) by buying some of his cool hand painted artwork! These are not made in photoshop, they’re actually painted and then digitally scanned! Keelan was next to me at Supanova Adelaide, and he’s totally not a bogan so go buy his stuff.

Then, if you’re feeling lucky, grab yourself a replica Ace of Spades from Halifax. I met the whole team at Supanova Brisbane, and got a chance to hold the weapons myself. They feel great in your hand, and you can even paint them yourself if you buy the kit version. Plus, if you’re not a Destiny fan, they’re working on a whole bunch of new guns from classic series like Halo and Devil May Cry. Go vote in their Instagram poll to make your voice heard!

I want to thank everyone I met at these conventions, dealers and customers alike. Everyone made me feel very welcome in this foreign land, and I’m so glad you’re all running around with Where Shadows Slumber pins on your bags now, hehehe. Hope to see you again next time I’m in Australia!

 

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Going To Gameacon?

Gameacon NYC is this weekend at the Resorts World Casino in New York City, which I believe is in Queens. Gameacon was one of the first shows we ever did, though we went to the Atlantic City version. The show has since expanded to NYC and Las Vegas. It’s hard to justify the trip out to some of these places, but since this Gameacon is in our backyard it was hard to say no. Plus, the event manager took $50 off our price since we’re alumni!

Sadly, I’ll be in Australia during this show and Jack will be away. Fortunately, Alba and Noah, our talented audio duo, are here to save the day!

Thanks to Alba and Noah for filling in here – if you’re going to Gameacon, be sure to say hello. And if you’re looking for two awesome freelance composers to bring onto your team, show them your game… I’m sure PHÖZ is looking for a chance at their next masterpiece!

 

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One Week Until Android Launches!

We have just seven days until our global (sans China) release of Where Shadows Slumber on Google Play, so we’re both excited and a bit terrified. Everything that could have possibly gone wrong with our iOS release went wrong, so I have no idea what to expect. This is either going to go really smooth, or go terribly wrong in unimaginable ways. In either case, download the beta for free right now so you can fill us in on any problems you’ve experienced!

If anyone knows how Google Play’s stupid promo code system works, please email me at contact@GameRevenant, comment below, DM me on Twitter @GameRevenant, or throw a brick at my head with a note attached to it. I sent a code to Robert Adams of TechRaptor, and it didn’t work! This poor man has been dying to play the game since Play NYC 2017. He must think I’m trolling him. But apparently Google Play’s promo codes don’t work if your game is unreleased. We may need to go into some kind of Closed Beta just so journalists can play the game a few days early.

We’re also preparing for an Amazon launch, which is basically Android with a different online marketplace. Diligent readers of this blog will remember that we won a Developer Spotlight Feature Thing on the Amazon App Store at last year’s Mobile Games Forum at the end of October 2017. Sadly, the contacts I had for that prize have dropped off the face of the Earth, so this week I’ll be doing a little investigating. If we’re not on your Kindle by November 20th, it’s because we’re waiting for a promotion from Amazon.

Keep your chin up, Android users! We’re in the home stretch. Soon, you’ll be able to taste sweet shadowy goodness. In the meantime, tell your friends about the game, download the beta, download the beta, tell your friends about the game, and download the beta!

It’s only a matter of time now.

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Patch Notes: Build 1.0.5

Patch 1.0.5 is out on the App Store right now! Here’s a quick look at what that means, plus an update on our upcoming Android release.

 

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What’s In This Patch

These changes are available right now to anyone who has Where Shadows Slumber on iOS. Go to the App Store and re-download the game if it doesn’t automatically update.

Draggables

We’ve gotten a lot of feedback over the past month about our draggable touch control scheme. For the uninitiated, draggables are those glowing square pieces in the game that you can move by dragging them with your finger. (Hence, the shorthand “draggable”) It wasn’t clear why some people didn’t like the way we had it set up, but it seemed like everyone had a different understanding of how these objects should move under their control.

I’m not entirely sure what Jack did to rewrite it, but they feel great right now. Give it a shot! I’d say that’s worth buying the game over, if you haven’t already 😉 In particular, those draggable pieces that rotate have been made much smoother. If you gave us a review that mentioned this issue, we ask that you try the game again and reconsider your review.

Language Availability

This “fix” didn’t really address a bug, but rather addressed something I screwed up when I first uploaded Where Shadows Slumber to iTunes Connect before our iOS launch. I assumed that Apple would recognize the language options in our game (we have 11 languages besides English you can play the game in) but that’s not how this works. In Xcode, you need to manually set which language options are in your game. Otherwise, your game will only show customers that “English” is an option.

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I had a feeling this was hurting our sales. Also, it really bugged me. So I changed that too! Now it properly shows the language options on the App Store when you go to see the game’s page. Let’s hope the Germans in Germany and the Japanese in Japan don’t feel left out anymore…

This patch also fixed some small visual errors in a few Levels – the kind of thing we would notice, but players probably never saw. The big thing in this patch was the draggables. No other patches are planned at the moment, but we’ll see if anything else breaks I guess!

 

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Prepare Yourselves For Android!

At this point, Jack has tested the game on dozens of Android devices using a simulator service we got from Amazon Web Services. Along with the positive feedback we got from our free beta, we’re happy to report that the game is ready for prime-time and has received the “green light” – Where Shadows Slumber is launching on Android November 20th! Of course, you can still sign up for the beta right here, as we’ll be updating it on launch day to direct everyone toward the full release. That’s a good way to make sure you don’t miss out on the day 1 insanity!

So far, 3,833 of you have graced our beta with your presence! We hit our cap a few times and had to keep raising it, so it’s at 5,500 now. I doubt we’ll get that many people, but we’ll see…

 

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Supanova Brisbane, Here I Come!

I’m writing this blog post from the rainforests of Mt. Ommaney, Brisbane, Australia. The screeches of exotic birds outside my window was soothing, until a local told me that was actually the sound of two possums fighting each other on the roof. Easy come, easy go I suppose.

The Australians I’ve met on my trip so far keep asking me: why did I choose Adelaide and Brisbane to visit instead of Melbourne and Syndey? The answer is Supanova, of course! Supanova is a comic & gaming convention series native to Australia, and they allow game developers to show off their work in the Artist’s Alley. I just came from Supanova Adelaide this past weekend, and I’m heading to Supanova Brisbane on Friday. Here’s the address:

Brisbane Convention & Exhibition Centre (BCEC)
Merivale St, South Brisbane
Queensland 4101

If you’re reading this and you’re coming to the show, the first thing I want to say is “what are the odds of that? Wow!” The next thing I want to say is “come say hi to me!” I’ll be in the Artist’s Alley. You’ll recognize my table because it will have a bunch of mobile devices running Where Shadows Slumber. If you’re in line to get Dean Cain’s autograph, you’ve gone too far.

See you there?

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

 

Happy Halloween! Get Where Shadows Slumber for Only $1.99!

Today’s blog post will be brief, as I am headed out the door in a few moments for a three-week excursion to Australia. While I’m there, I’ll be showing off Where Shadows Slumber at Supanova Adelaide and Supanova Brisbane as Jack toils away in the Android mines back home here in Hoboken.

If you’re on our email list, you’ll get a more detailed roundup of all the Where Shadows Slumber news your heart can take in a few hours. But for now, feast your eyes on two glorious pieces of news: our awesome Halloween trailer and our awesome Halloween sale!

 

Our Game Is Just $1.99 For Halloween!

Check out the trailer above! We didn’t just do it because we love Halloween – it’s because Where Shadows Slumber is available at a special price for just a few more days. If you purchase the game on the App Store before Halloween ends, you’ll save $3! After Halloween, the game returns to its original price of $4.99. It’s a steal! (But not a trick) So grab it while you can…

(You can watch the trailer on YouTube here)

 

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We’re Coming to Android November 20th

After the darkness of Halloween, comes the light of the sun – our game is coming to Android toward the end of November! There’s a more formal announcement to follow at the end of the week, but as a reward for reading our blog, we thought we’d let you all know first.

Mark your Calendars, charge your Androids, and throw your Kindles out the window (kidding, kidding) because Where Shadows Slumber launches on Google Play on November 20th!

Don’t forget to try the free beta on your device first to make sure the game runs smoothly. Over 25 people have responded to our survey, and currently 3,500 people are “in the program” on Google Play. We’re capped at 5,000, so get in there while you can! It fills up a bit more each day, so I can’t guarantee your spot. Thanks to those of you who have already helped us crush some Android bugs!

 

 

Upvote Us On Reddit!

We’re enlisting you, the blog army, in one small task… please go to the posts linked below on Reddit and upvote them! It only takes a second, but it will keep our post on the front page of these respective pages and allow people to see our game.

/r/MobileGames
https://www.reddit.com/…/where_shadows_slumber_halloween_s…/

/r/IndieDev
https://www.reddit.com/…/9shv2m/we_made_a_halloween_trailer/

/r/Unity3D
https://www.reddit.com/…/after_35_years_where_shadows_slum…/

/r/MobileGaming
https://www.reddit.com/…/ios_where_shadows_slumber_hallowe…/

Some jerks actually downvoted us! Can you believe that? Why… why? I don’t even know. Counteract their negativity with your positivity! Upvote us for great justice!

 

OK, that’s all for now – gotta jet! Literally I have to get on a jet plane and fly across the planet. Share the game with your friends while I’m at 30,000 feet! Stay tuned for updates about the trip…

 

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Calling All Androids

Greetings, Android fans of Where Shadows Slumber!

I realize many of you were dismayed that our original Sept. 20th launch was only on the App Store, but we have good news. We’re knee-deep in Android testing as we speak, which means you have the opportunity to play Where Shadows Slumber on your Android device before the game launches on Google Play later this year!

Read on for details…

 

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What To Expect

Where Shadows Slumber is now available on Google Play through their BETA program. This free download allows you to play the first seven Levels of our game. We haven’t updated this thing since March, so if you played it back then you’ll definitely want to give the BETA another shot!

Remember that the purpose of this test is to help us with our upcoming Android launch. If you were hoping for more than seven Levels, we’re sorry! The team is more focused on solving hardware problems than providing a fun experience. (You’ll have to buy the full game for that…) There are 2,500 Android devices in current use, across six different functioning operating system versions. A ton of people still use Android 5.0, but Google is already up to version 9.0! There are so many combinations to test, we can’t possibly handle this on our own.

The BETA will allow you to see if the game runs on your old phone, see how well it performs, get a sense of the game’s controls and puzzles, and experience a tiny snippet of the game’s story. That’s all you need right now!

When you complete the BETA (which should only take 10 minutes) be sure to fill out the survey in the app description. For your convenience, here’s the link:

Google Survey

Happy testing, everyone!

 

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What’s The Plan?

Currently, we have 3,275 people enrolled in the Google BETA, which is awesome! There’s just one problem: Google doesn’t let you let people download your BETA for free if your game costs money. Our game will be $4.99 on Google Play, just like it is on the App Store. So the way we handled this issue was by splitting our game across two store pages. It’s not ideal, but it means that when the full game launches on Android, the BETA will still be hanging out and it will still be free. I guess it will serve as a kind of extra demo until we take it down? This is in addition to our current Demo, which has been on the store since 2016. How confusing!

Our hope is that having three different entries on the Google Play store directing people toward the full game will be better than having just one. It’s a shame we can’t bring all the BETA people directly over to the final game later, but we assume that those who care will follow our prompt when the game launches. We’re thinking of updating the BETA one last time with something that says “ok, the game is out, go buy it!” Whether it will still be playable at that point is still up in the air.

Stay tuned for more news about our upcoming Google Play release. I can’t promise a concrete date just yet, but we are certainly striving to get the game on Android before 2018 ends. That’s all I can say right now!

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.