MAGFest 2018 – The Bomb Cyclone

If you are reading this, you are one of the few survivors of the worst winter storm to hit the east coast since the formation of Earth as a planet. Welcome to the Winter Storm Grayson resistance. We were able to get the Internet uplink working, but only for a few minutes. Just enough time to tell you how MAGFest 2018 was!

 

Setting Up The Bomb

To be honest, I did not encounter anything more than snow flurries and severe cold over the weekend. I drove down on Wednesday afternoon, which was before the storm hit. Also, the beautiful Gaylord Hotel located along the scenic National Harbor was more inland than I realized. We weren’t even close to the the Maryland coastline! Sure, the river froze, but we didn’t get any snow at all.

When I got to the hotel, I was greeted by a bubbly Magfest banner welcoming “Adventurers and Dreamers.” (I’m not sure which one Jack and I count as…) The MIVS banner shown above was proudly displayed in Hall C where all the indies were, and gives you a good idea of what that section is like. I love that they have this. I can’t tell you how much it means to us that we got a free booth at a show like MAGFest!

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By Wednesday evening, the Where Shadows Slumber booth was set up and ready to go. It was pretty painless, and everyone loved the sweet GreatMats foam flooring we had from last year. This post is sponsored by GreatMats. Have you gotten your GreatMats GreatMat today? I stole the idea to include table lamps from the Mushroom 11 team, who used it to great effect a few years back at a Sheep’s Meow event at the NYU Game Center. It wasn’t anything special, but the booth got the job done. Other people had crazy stuff like tents and massive posters. Maybe next year, when the game is for sale, we’ll go to town on the booth. I never really plan this out, I always wing it. But I bet if Jack and I sat down and asked ourselves “what experience do we want people to have with our game at our booth?” we could come up with something really cool.

 

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The Madness Begins!

Wednesday was the calm before the storm. Not Winter Storm Grayson – Winter Storm “Tons of People Dancing In The Gaylord.” By Thursday, the party had officially begun. They put us in the official hotel this year, which meant I had plenty of time to capture the insanity. If there were any normal, well-adjusted people staying in the hotel these past four days, they must have been terribly confused.

The show ran from Thursday to Sunday, with a pretty stable crowd of people all four days. Sunday surprised me actually – I don’t remember the short time-frame of Sunday being quite so busy last year. I had people at the table until after 2 pm on Sunday, which is when everything shuts down.

The build Jack prepared included the game’s first World (The Forest), then World 3 (The Aqueduct) and finally World 5 (The Hills). We wanted to jump around to get some feedback on parts of the game we haven’t shown off as much. I’ve seen tons of people play World 1 (The Jail) and World 2 (The River) at this point. And since I haven’t gone back to polish those yet, it would have been more of the same feedback.

The response to this build was overwhelmingly positive. People loved the new audio, although it was hard to hear in the crowded MAGFest hall. They commented on how beautiful the art style was, and how the game was more challenging than last year’s Demo. The critiques they had were generally about the game chugging along on the Amazon HD 8 devices (one Level has a ton of lights) and other things that were hard to quantify, like the way that draggable objects “feel.” It’s hard to know exactly what players want when they say stuff like that, but that’s what the final months of a project are all about – tweaking the small stuff.

 

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There Was Plenty of Indie Time

I’ve made a conscious effort during these shows to try to spend as much time with other developers as I do with customers. After seeing the same faces show after show, it’s a little embarrassing to not get to know them. I’m pretty shy… and there’s always a ton of stuff to do at these shows. But it’s important to make an effort to join the game industry and treat it like a community.

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SWEET RAVE PARTIES!

The MIVS crew threw a party for all of the game developers and staff on Friday night. We got to see the crazy penthouse nightclub that the Gaylord Hotel has up on the 18th floor. I don’t go to a lot of nightclubs, so I was easily amused at the pretty rainbow lights and stellar view of National Harbor. It was coooool, man!

After meeting up with some NYC-based indie devs, we went to a crazy Power Glove concert. Note to self: keep earplugs on hand for this sort of thing. Power Glove plays heavy death metal renditions of classic video game themes. It was the most MAGFest thing I’ve seen at MAGFest.

 

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Swing and a Miss!

Sadly, although they handed out MIVSy awards to the developers on Saturday evening, Where Shadows Slumber did not receive any accolades. In our defense, we only brought a few in-development Levels from the final game. Other teams brought their final “ready-to-purchase” games and put their best foot forward. Just like last year when we brought our Demo, you can’t expect to win an award for something you haven’t finished yet. It wouldn’t be fair!

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But it still stings a little bit – that’s the downside of the development route I took us on. There’s a ton of time we spend at festivals showing off our flaws and weaknesses, because we want feedback. It’s going to make the final game better, but it can be exhausting listening to the same comments for four days straight. I just hope that once the game “goes gold,” it will receive the recognition it deserves. Do I hear #2018GameOfTheYear?

I’m home now. Sadly, I had to run the table alone this past weekend – Jack was planning on coming, but had to stay home unexpectedly for personal reasons. He’ll explain everything next week in a really important blog post. Sorry to be a tease, but this is something we’ve known about for a while but have not made public. It’s his story to tell, so I won’t go into it. Please stay tuned for next week’s blog for more details.

Thanks again to the wonderful MIVS staff for inviting us to return and providing such a great opportunity! We hope to return for many more years to come, whether it’s to sell Where Shadows Slumber or get some feedback on a future project. Rock on, everybody!

 

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That’s all for MAGFest! Please leave a comment to let us know you’re not a Russian Twitter bot scanning this page for mercenary purposes. You can find out more about our game at WhereShadowsSlumber.com, ask us on Twitter @GameRevenant or Facebook, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Ask Us Anything on #AMAFeed!

Over the weekend, Mandy from AMAfeed reached out to us via email and invited us to host an AMA using their service. This blog post contains all the details you’ll need to know if you want to participate!

But first, for those of you unfamiliar with the acronym ‘AMA’…

 

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A verification photo of the AMA in progress.

What The Heck Is An ‘AMA’?

The acronym AMA stands for “Ask Me Anything.” It’s a time honored tradition on the web that goes back to the days of AOL and message boards, where users would open themselves up to any line of questioning for a short period of time. The practice has gained recent popularity on the website Reddit, where even Barack Obama hosted one of these events during his tenure as President of the United States.

These tend to be accompanied by some kind of verification photo (see above) to prove that the person is who they say they are. It’s unfortunately very common for people to pretend to be Morgan Freeman when they are in fact not Morgan Freeman. The good thing is, we’re too small to even get copy-catted. It’s definitely us!

We always answer your fan emails and Twitter messages. But the purpose of hosting one of these AMA events is to take questions en masse for a few days and also advertise the game to complete strangers. As the name implies, you can ask us anything – the only questions we will refuse to answer are those that would cause us to break a contractual Non-Disclosure Agreement.

 

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How Does This Work At #AMAfeed?

Our AMA can be found at this link. In order to ask us a question, you’ll either need to make an account with #AMAfeed or connect an existing social media account. Personally, I prefer not to make accounts with websites like this that I may not use too often. I just connected the Game Revenant Twitter account to #AMAfeed and it’s worked just fine so far.

You can ask whatever you want, whenever you want, and I will answer. However, my answers will not appear until Wednesday, December 20th at 3:00 pm when this thing officially launches. It’s cool – they give the hosts a grace period of 48 hours to answer questions so that it’s not overwhelming. When Morgan Freeman did one of these, he was getting at least 100 questions every hour. (But was that truly Morgan Freeman?)

This event will end on December 24th at 3:00 pm since I won’t be available to answer questions during Christmas anyway.

 

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What’s Next?

The Where Shadows Slumber team looks forward to your interesting questions! See you on #AMAfeed…

And stay tuned for our April 1st #AMAfeed post, where we’ll be pretending to be award-winning actor Morgan Freeman!

 

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Don’t read this bottom thing! Ask us a question on #AMAfeed! You can find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Join The Conversation

Everyone has an opinion on everything. If that’s true, then why is it so hard to get people to talk to us about Where Shadows Slumber?

 


 

My name is Frank DiCola, and along with my friend Jack Kelly we’ve been maintaining this blog and developing our game Where Shadows Slumber together for a while now. The game is launching soon, but we’re not announcing a specific release date to the public yet. Regardless, now is the perfect time to get feedback on our game. We’re “landing the plane,” so to speak.

It’s too late for broad sweeping changes, but now is the perfect time for you to nitpick all of the tiny details in our game. If you tell us to fix it, we’ll fix it before we launch the game on the App Store – and that might save us from getting a negative review from someone else who notices the same problem!

If you tested the game at any point during the last year, you probably heard us wave away from criticism because we’d “handle it later.” Well, now is later! We appreciate your broad feedback then, and we could really use your specific feedback now.

OK, now that I convinced you to join our fan club, let’s talk about how you can join the conversation! This blog post is dedicated to discussing the various channels we’ve setup for feedback. No matter where you make your home on social media, there’s an avenue for you to use to contact us!

 

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The Game Revenant Discord Channel

This one is pretty recent. If you have the app Discord on your computer or phone you can join our public channel. We’re still getting in the habit of posting screenshots, videos, and blog posts in the chat. But we’ll use it more if more people join!

Link to the Game Revenant Discord Channel: (link)

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Discord’s chat system, as we discuss how best to decorate one of the game’s Levels.

I plan to use this Discord for future projects even after Where Shadows Slumber launches, but it’s safe to say that this will be dedicated to this game for at least the next two years or so. Feel free to join or leave anytime, just be sure to introduce yourself when you jump in the chat! Obviously, I retain the right to kick you out if you’re being rude to the other people in the chat. But I promise not to remove anyone for criticizing our game – that’s the whole point! It’s hard to offend me and Jack, so don’t worry about that.

Although Discord supports voice chat, we usually just use the text chat. A voice consultation in a private channel with Frank is available upon request.

 

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Facebook: The Chamber of Judgment

We’ve had this private Facebook group up and running for a while, but it’s difficult to get in the habit of posting to it. We haven’t quite hit the critical mass of people yet needed for this to work. So, join the conversation!

Link to the Chamber of Judgment Facebook Group: (link)

Similar to Discord, this is a space dedicated purely to discussing the game and giving feedback to developers. Anyone with Facebook can join for free! If you live on Facebook, this is the best way to give us feedback.

 

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Cartrdge, an Artistic Community

Our Cartrdge page is one of the online communities where we have the least control over the conversation, but we’d still appreciate it if you check it out! Yes, I spelled that right. Cartrdge is a super cool website for game artists to post their work. You’ll find everything there from super awesome shaders to physics demos to entire voxel cities.

Link to the Where Shadows Slumber Cartrdge Project Page: (link)

I love scrolling through the home page there just to see what everyone’s working on. It’s one of the best designed portfolio websites I’ve seen, and we’ve been selected by their Editors once or twice so far. You can also leave comments on posts, so make an account with them and be on the lookout for our stuff. Give each one a Like and then share your opinion with us!

 

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Roast My Game

This poor website seems to be on its last legs. But the concept is so genius, I wish it would stick around. It’s a website for indie developers to post their projects, get feedback, and climb the Leaderboard to the top! You should sign up there and give them a morale boost. They explain the concept better than I could:

“One of the biggest problems that a game dev faces as they create a game is gaining a sort of “mothers love” for their game. This prevents them from being able to properly determine its flaws. Friends and family members tend to sugarcoat their feedback to avoid from being discouraging but this actually harms more than it helps. Roast My Game is a site created to help game developers gather ‘sugarfree’ feedback on games they are working on and to inspire other game developers by sharing development progress. [emphasis theirs]

Link to our Roast My Game page: (link)

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A typical comment in response to our Demo, and a reasonable reply in progress.

We posted our Demo to that site last year and got some good feedback. Tragically, there just aren’t enough people using Roast My Game. My suspicion is that everyone on there is like me – they want feedback, but they don’t want to play other people’s indie games. Too bad!

 

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“Ceiling… what are YOU doing here?”

What Did We Miss?

This is super important so I’ll close with this – what have we missed so far? Are you angry that there is no Where Shadows Slumber Subreddit? Perhaps you feel like we’re neglecting TouchArcade, Instagram, Pinterest, or some other online community you love?

I’ll be pretty frank here (ayyy) and just let you know that if there’s a guaranteed community out there, we’ll come to you. I know nothing about Pinterest. But if you know of 1,000 people out there who love indie games and would boost us on Pinterest, I will learn and become the Pinterest master. We don’t care, we just want to promote the game and get honest feedback from you before our game hits the cruel, unforgiving free market.

Leave a Reply under this post with a community you’d like to see us join. We hope to see you on the interwebs!

 

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Hey! Join the conversation using the links above this. What are you doing reading this blurb? You can find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.