The headline says it all, but you heard it here last: Where Shadows Slumber has been nominated for the coveted People’s Choice Award at the upcoming 15th Annual International Mobile Gaming Awards!
We might also be nominated for other awards? It’s not clear, exactly. I want to say we’re eligible for stuff like “Best Design” or “Best Art” or “Best Audio,” but I don’t know that for sure. Also, with games like Fortnite on the list, we know our shot of winning is pretty steep. Our chances of taking home the big prize are about as good as your chances of being in a cutscene with Obe and not getting murdered.
Anyway, roll that press release!
Where Shadows Slumber Nominated in the 15th INTERNATIONAL MOBILE GAMING AWARDS (IMGA Global)
[Hoboken, NJ] — [2/26] – Game Revenant announced today that it has been nominated in the 15th International Mobile Gaming Awards (IMGA Global). The IMGA is the longest standing and highest regarded mobile games award program started in 2004.
Where Shadows Slumber is an indie mobile puzzle adventure game based on light and shadow. You guide Obe, an old man lost in the forest, on one last adventure at the end of his life. Use your wits, your lantern, and the shadows it casts to manipulate the world around you and find your way home.
“Nominees like Game Revenant highlight the new standard of creativity and the emerging quality of the productions found in mobile gaming”, said Maarten Noyons, founder of The IMGA.
“We’re honored to be nominated alongside this year’s best and brightest on the mobile platform. Thank you for believing in our little game, IMGA!”, said Frank DiCola, founder of Game Revenant.
As a nominee, Game Revenant is also eligible to win the People’s Choice Award, which is voted online by fans across the globe. From now until March 14th, 2019 Where Shadows Slumber fans and gamers can cast their votes at https://www.imgawards.com/winners-nominees/15th-imga/
will be announced on March 19th, 2019 during the highly
anticipated IMGA ceremony, which will take place in the Minna Gallery in
About Game Revenant:
Game Revenant was founded in Hoboken, NJ by Frank DiCola. Where Shadows Slumber was designed and developed by Jack Kelly, with art and animation by Frank DiCola. PHÖZ, the duo of Alba S. Torremocha and Noah Kellman, created the game’s beautiful audio. The official game website was created by Caroline Amaba.
About the International Mobile
IMGA is the longest standing mobile games award program started in 2004. With
its long history and unique judging process, it has brought some of the world’s
most popular titles into the limelight the likes of Candy Crush Saga and Clash
of Clans. It is the only competition that unites the industry by celebrating
excellence and innovation in games.
We just had a crazy weekend, courtesy of Playcrafting and Dan Butchko. If you’re a game developer in NYC, or part of the industry, hopefully you were there too and this blog post is redundant. But if you missed either of these awesome events, shame on you! Read on to find out what you missed…
Note: Remember that any critiques in this post are my own thoughts and don’t reflect the views of anyone else on the team. Except for the thing about Jack and Overwatch – he really hates that game.
Day 1: The ’19 Bit Awards
Before the awards ceremony began at Johnson Hall (an auditorium that’s part of the New School) all the nominees were invited to showcase our games in a separate room. Here’s a little bit of the room being set up:
I didn’t have a ton of space at this showcase and I can’t say I accomplished all that much. But it felt nice to be recognized! We chatted with a few people we recognized and got something like ~10 people to play the game. Pretty soon, we were whisked away to get in line for our wristbands so we could head into the auditorium.
Nitpick: Next time I would hand developers their wristbands so they can stay by their games! I left Jack stationed at the table while I spent half an hour on a line for my band. It’s fine – there wasn’t enough room for both of us behind the table anyway. Just something for future reference…
After the showcase, the award show began! Dan got Carolina Ravassa (the voice of Sombra from Overwatch) to host the show, much to Jack’s chagrin. As the lights dimmed, and Jack ranted about how much Overwatch sucks, we went through the nominees. Between awards, upcoming games from the Playcrafting community showed off their trailers. There were also a few game-related performances for entertainment. All of this was set to live music from Zac Zinger and the Bits, who returned from last year. The band was incredible!
I generally don’t like quirky things interrupting award shows, because I’m a boring person. But there were two moments I really loved: the first was when ESC Games’ presentation crashed and burned, which meant they had to improvise and vamp for a bit before the next segment began. Those two guys are hilarious all on their own – no games needed.
The other moment I really enjoyed went exactly as planned: Dalton Grey, of the Adventure Society, performed a live “adventure” with four audience members. (Carolina Ravassa subbed in for an absent audience member, actually) You had to be there to enjoy it, I really can’t explain it well. Dalton obviously had a script and a set of sound cues he was running the “players” through, and it was a lot of silly fun. This was way better than his intro last year, because we got the chance to laugh at (and with) the performers onstage. Last year I believe Dalton was alone on stage, asking for audience participation, which felt a bit cheesy. Keep up the good work, dude!
Deep cut for long-time fans – remember when Earl (all the way on the right in the image above) interviewed Jack and myself 100 years ago?
There were three kind of odd choices during the night – one was a strange dance sequence following the Best Style award. The game Hamsterdam looks awesome, but the dancing seemed kind of out of place. I guess this kind of thing happens a lot at award shows? Then there was a long (long) clip of random Just Cause 4 footage that played over live music from the band. This game footage had no narrative to it at all, it just seemed to show off cool things you could do in the game. But I’ve seen better Just Cause sandbox gameplay from Reddit memes, so this clip left a bit to be desired.
The final odd choice was after Jen MacLean accepted her Game Changer award… their tribute to her was just someone playing (playtesting!) Civilization II. I didn’t mind it at first, but it seemed pretty silly. A women with her storied career probably worked on a bunch of games – why not include more? The video lingered on Civilization II for an awkward amount of time. Again, there wasn’t really a narrative to what we were shown. If they need a video editor for next year, I’m signing up!
Nitpicks aside, we were really there to see if we could win the Player’s Choice Award. I spent the week prior running a shoestring get-out-the-vote campaign. Alas, even though we did not win the coveted Player’s Choice Award, I still want to thank everyone who voted for Where Shadows Slumber! The honor went to Swimsanity!, and I’m happy for them. I got the chance to be next to them during the Winter Play Expo the next day, and they’re really cool guys.
Speaking of which…
Day 2: The Winter Play Expo
This year’s Bit Awards was just part one of two days of gaming. On Saturday, we filled the 6th floor of the Microsoft Center again to show off our indie games. Dan allowed all nominees from the previous night to exhibit for free, waiving the usual $50.00 fee. Thanks, Dan!
Some of the attendees have known about Where Shadows Slumber for years, so it was a good chance to tell people that our game was now available. I also met a lot of new faces. I can’t say it was the best show Playcrafting has ever done – I was in one of the back rooms, so it didn’t get much traffic. For all I know there may have been a ton of people at the show, but they just didn’t know this back room was open. No matter, there was always someone tapping away at the iPad in front of me + free pizza. Can’t complain!
For future conventions, I think having it right on top of the Bit Awards (and one week after the Global Game Jam) was a bit too much to handle at once. I’m not sure if the Winter Play Expo was even announced the night before, which feels like a wasted opportunity. (If it was, and I forgot, take that as a sign that it needed a bit more publicity) My suggestion for next year is to space everything out across February a bit more.
This is all due to the efforts of Dan Butchko, who has been an enormous help to Where Shadows Slumber throughout the years. Playcrafting is a really incredible resource for indie developers in the NYC area. (I plug their company so often, people must think I work for them.) If you make games and you haven’t come to one of these events yet, I urge you to add it to your schedule! We’ll definitely be there.
Next week: Thinking of blogging about our next steps regarding different platforms… comment below with questions about porting Where Shadows Slumber.