See You Saturday at Spring Play 2019!

This Saturday there’s a huge Playcrafting event happening at the Microsoft Center in Times Square. We’re going to be showing off Where Shadows Slumber, and perhaps doing a bit more PC testing… don’t miss it! If you’re a fan of indie games and local businesses, you can get into this event entirely FREE! You just need to register for the event, which you can do here.

Video games are taking over the Microsoft office in Times Square for an all-out Expo celebrating local developers! Join us for a day of games, pizza and fun. All ages are welcome. We hope you can join us for our biggest seasonal gathering!


Over 100 game developers will be showing off their latest games one-on-one to a crowd of up to 1000 people. For developers, this is a great opportunity to show off their games (finished or unfinished) and get direct feedback from players. For everyone else, it’s a unique opportunity to try out the biggest collection of games made in and around NYC all in one place. More games being added daily.

We could use some more testing on computers, so swing by our table even if you’ve played the game before!

Robert Adams of Tech Raptor has a good article about what you can look forward to at this event right here. He also mentioned us specifically!

Where Shadows Slumber is a lovely puzzle game in the style of Monument Valley that we really liked. It’s great if you love puzzle games on mobile devices! We also interviewed them at Play NYC in 2018.”

Robert N. Adams of TechRaptor

I can’t say enough good things about Playcrafting. If I keep promoting them, Dan’s going to have to bring me onto the payroll at this time. But seriously – even if you’re not ready to show off your game yet, I strongly recommend these events for developers. If you can get into New York City by car, train, or bus, then GET HERE! It’s never too late to join the community.

What our game looked like back then…

It’s never too early, either. Jack and I have been going to these since 2016, if you can believe that. It was this very event (Spring Play) where we first showed off the Where Shadows Slumber Demo and started to get noticed. Robert says as much in one of his many articles about the game:

“…a game called Where Shadows Slumber had caught my attention at the 2016 Playcrafting Spring Expo. I got a card from the developer and decided to keep an eye on the game while it was under development.”

Robert N. Adams of TechRaptor

You never know who will be at these events, or what connections you’ll make with unlikely people. Hope to see you there!

Don’t forget to RSVP on Facebook too, and share the event!

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Help Wanted: PAX East Panel!

I come bearing good news, and apologize for posting this blog so late in the day. Jack and I are doing a panel at PAX East 2019 all about Where Shadows Slumber. If you read our recent tell-all about the company financials, you already got a taste of what we’ll discuss. This blog post is actually somewhat of a plea for help, though. Read on…


First: See You at PAX East?

Jack and I are definitely attending PAX East this year, though we haven’t figured out the exact details yet. It’s one of the biggest shows in the U.S.A. and it’s within driving distance, so we can’t miss it. Recently we applied to be part of Playcrafting’s booth at the show. It’s not a sure thing (since we could get passed over) but we’re optimistic. Playcrafting has been so good to us over the years, so it would be an honor to represent them and the NYC game scene at PAX East. Remember, kids: #HobokenCountsAsNYC

Even if that doesn’t work out, we’ll probably pay for a booth way out in hell. Some booth spaces at PAX East are just plain terrible, but it’s better than sitting at home doing nothing that weekend. Besides, we’ve got a panel to run! Speaking of which…

The Panel

We submitted the following talk to PAX East, and it was formally accepted yesterday:

What Do Premium Games Really Make?

Saturday, March 30th, 1:30 pm in the Arachnid Theater

Description: Everyone knows Monument Valley made a zillion dollars, but how well do other premium indie games perform on the market? How much money do your favorite games make? We’re baring it all as we discuss the financials of our game Where Shadows Slumber (a PAX East Indie Showcase 2017 Alumnus) and speak openly and honestly about the state of the market.

It’s an uncomfortable topic to talk about, for obvious reasons. We’re pretty nervous that it might make us look like failures (since we just recently hit the breakeven point, but haven’t made profits) or frauds (since we really only know our own story + haven’t done much research yet, so we lack data). That’s why we need your help!

If you or someone you know is a developer, contact us directly at contact@GameRevenant.com. We’re looking for indie game devs who don’t mind showing off their financials and letting us show the crowd. It would be good to have more than just our numbers on screen.

We also could use more panelists, so hop on if you’re coming to PAX East! Dan Butchko of Playcrafting is a tentative maybe right now, along with Jack and myself. Obviously, if you’re an indie dev or a community organizer, this panel is a free way to tell a room filled with people about your project. What do you have to lose?

Just be ready to bare all – I don’t like keeping this stuff a secret. My mission statement for this talk is something like “customers ought to know how games do, so they realize that the games they support with cash will reproduce and the games they don’t will fade away.” Still working on that. And no, you don’t have to agree with me to be on the panel. (Jack probably doesn’t even agree with me!) I think if we debate on stage it might actually be fun for the audience. We can sort everything out during the Q&A at the end, too.

So, to wrap up:

  • Email me if you are 100% coming to PAX East, you have knowledge on this topic, don’t mind revealing embarrassing things about yourself, and want to be on this panel. Do it ASAP!
  • Leave a comment if you know of other devs who have already made their financials public besides Monument Valley!

We’ll Always Have Boston

Are you going to PAX East? Comment below so we can meet up at the show! (We’ll look like those guys above, only more jaded and edgy) Please attend our panel as well, to show your support for premium games and indie developers.

We hope to see you there!

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

The 2019 Bit Awards and The Winter Play Expo

We just had a crazy weekend, courtesy of Playcrafting and Dan Butchko. If you’re a game developer in NYC, or part of the industry, hopefully you were there too and this blog post is redundant. But if you missed either of these awesome events, shame on you! Read on to find out what you missed…

Note: Remember that any critiques in this post are my own thoughts and don’t reflect the views of anyone else on the team. Except for the thing about Jack and Overwatch – he really hates that game.


Day 1: The ’19 Bit Awards

Before the awards ceremony began at Johnson Hall (an auditorium that’s part of the New School) all the nominees were invited to showcase our games in a separate room. Here’s a little bit of the room being set up:

I didn’t have a ton of space at this showcase and I can’t say I accomplished all that much. But it felt nice to be recognized! We chatted with a few people we recognized and got something like ~10 people to play the game. Pretty soon, we were whisked away to get in line for our wristbands so we could head into the auditorium.

Nitpick: Next time I would hand developers their wristbands so they can stay by their games! I left Jack stationed at the table while I spent half an hour on a line for my band. It’s fine – there wasn’t enough room for both of us behind the table anyway. Just something for future reference…

After the showcase, the award show began! Dan got Carolina Ravassa (the voice of Sombra from Overwatch) to host the show, much to Jack’s chagrin. As the lights dimmed, and Jack ranted about how much Overwatch sucks, we went through the nominees. Between awards, upcoming games from the Playcrafting community showed off their trailers. There were also a few game-related performances for entertainment. All of this was set to live music from Zac Zinger and the Bits, who returned from last year. The band was incredible!

I generally don’t like quirky things interrupting award shows, because I’m a boring person. But there were two moments I really loved: the first was when ESC Games’ presentation crashed and burned, which meant they had to improvise and vamp for a bit before the next segment began. Those two guys are hilarious all on their own – no games needed.

Left to right – Caroline Murphy of BostonFIG fame, no clue (some guy), Carolina Ravassa (Sombra from Overwatch, the evening’s host) and Earl Z. Madness himself!

The other moment I really enjoyed went exactly as planned: Dalton Grey, of the Adventure Society, performed a live “adventure” with four audience members. (Carolina Ravassa subbed in for an absent audience member, actually) You had to be there to enjoy it, I really can’t explain it well. Dalton obviously had a script and a set of sound cues he was running the “players” through, and it was a lot of silly fun. This was way better than his intro last year, because we got the chance to laugh at (and with) the performers onstage. Last year I believe Dalton was alone on stage, asking for audience participation, which felt a bit cheesy. Keep up the good work, dude!

Deep cut for long-time fans – remember when Earl (all the way on the right in the image above) interviewed Jack and myself 100 years ago?

There were three kind of odd choices during the night – one was a strange dance sequence following the Best Style award. The game Hamsterdam looks awesome, but the dancing seemed kind of out of place. I guess this kind of thing happens a lot at award shows? Then there was a long (long) clip of random Just Cause 4 footage that played over live music from the band. This game footage had no narrative to it at all, it just seemed to show off cool things you could do in the game. But I’ve seen better Just Cause sandbox gameplay from Reddit memes, so this clip left a bit to be desired.

The final odd choice was after Jen MacLean accepted her Game Changer award… their tribute to her was just someone playing (playtesting!) Civilization II. I didn’t mind it at first, but it seemed pretty silly. A women with her storied career probably worked on a bunch of games – why not include more? The video lingered on Civilization II for an awkward amount of time. Again, there wasn’t really a narrative to what we were shown. If they need a video editor for next year, I’m signing up!

Nitpicks aside, we were really there to see if we could win the Player’s Choice Award. I spent the week prior running a shoestring get-out-the-vote campaign. Alas, even though we did not win the coveted Player’s Choice Award, I still want to thank everyone who voted for Where Shadows Slumber! The honor went to Swimsanity!, and I’m happy for them. I got the chance to be next to them during the Winter Play Expo the next day, and they’re really cool guys.

Speaking of which…

Day 2: The Winter Play Expo

This year’s Bit Awards was just part one of two days of gaming. On Saturday, we filled the 6th floor of the Microsoft Center again to show off our indie games. Dan allowed all nominees from the previous night to exhibit for free, waiving the usual $50.00 fee. Thanks, Dan!

Some of the attendees have known about Where Shadows Slumber for years, so it was a good chance to tell people that our game was now available. I also met a lot of new faces. I can’t say it was the best show Playcrafting has ever done – I was in one of the back rooms, so it didn’t get much traffic. For all I know there may have been a ton of people at the show, but they just didn’t know this back room was open. No matter, there was always someone tapping away at the iPad in front of me + free pizza. Can’t complain!

The setup for this show was a table, 2 chairs + our usual equipment (banner, stands, signs)

For future conventions, I think having it right on top of the Bit Awards (and one week after the Global Game Jam) was a bit too much to handle at once. I’m not sure if the Winter Play Expo was even announced the night before, which feels like a wasted opportunity. (If it was, and I forgot, take that as a sign that it needed a bit more publicity) My suggestion for next year is to space everything out across February a bit more.

See more of the pictures I took in our Facebook Album.

Thanks, Dan!

This is all due to the efforts of Dan Butchko, who has been an enormous help to Where Shadows Slumber throughout the years. Playcrafting is a really incredible resource for indie developers in the NYC area. (I plug their company so often, people must think I work for them.) If you make games and you haven’t come to one of these events yet, I urge you to add it to your schedule! We’ll definitely be there.

Next week: Thinking of blogging about our next steps regarding different platforms… comment below with questions about porting Where Shadows Slumber.

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

The Pocket Gamer Mobile Games Awards 2019

I don’t think we ever announced this formally on the blog, but we’ve been nominated for an award at the Pocket Gamer Mobile Games Awards! The competition is a week from tonight at the BAFTA center in London, so it seemed appropriate to talk about it now. Who knows? We might have even better news for you next week…

We were eligible for a Pocket Gamer Award since we attended one of their events during the 2017 – 2018 season and Where Shadows Slumber released in 2018. I submitted our application sometime in the fall and waited patiently. There were a lot of categories, so we picked all the ones that could tangentially apply (game design, art, music, etc) Finally, back in December of 2018, we got this message:

Hi Frank

We’re delighted to confirm that your game or company has been named as a finalist for the Pocket Gamer Mobile Games Awards 2019 – congratulations!

You can check out the full finalist listings here.

The PG Mobile Games Awards recognizes the industry’s key players over the last year, from the developers making great games to the publishers, tool makers and service providers that are helping to build a platform for success.

The event will take place just after Pocket Gamer Connects London 2019 on the evening of January 22 at the prestigious BAFTA 195 Piccadilly, London.

If you’d like to share the great news, we’ve attached graphics below that you can use on your site or social media (#PGMGA19).

Congrats again!

Craig Chapple
Senior Editor
PocketGamer.biz

It’s such an honor to be a part of this contest! The email didn’t specify which award we’re nominated for, but as you can see on the website (and the image below) we’re up for Best Indie Developer. Wish us luck, everyone – the competition is fierce. Speaking of which…

The Competition

There are a lot of categories to peruse if you’re curious about who else is up for an award. Obviously, our attention is on the immediate competition surrounding Best Indie Developer. This is going to be tough to win – one of the nominees is Team Alto, creators of Alto’s Adventure and 2018’s Alto’s Odyssey. Not to mention the fact that Ben Esposito created Donut County… maybe we should just say “it’s an honor to be nominated!” and leave it there. Being included next to such awesome people is an award in itself!

By any chance, if you’re a fan of Where Shadows Slumber who lives in London, by all means go to the show in our stead and pick up our award for us! Seriously though – as I’ll explain in next week’s money blog post, Jack and I are going to cut back on expensive travel options so that we can actually make money from this game instead of always trying to recoup our investments. It would be a blast to attend in person, but that’s a luxury we’ll have to indulge in some time in the future when we’re wealthy famous game developers. For now we’ll just wait for the email [ *_*]…

Next Week: No Pie Charts

As I indicated above, next week I will actually post the money blog I’ve been teasing for months! I’m nearly done with the corporate taxes for 2018 and then I’ll make some nice charts for you loyal readers. Jack hates pie charts, but you can expect a lot of cake charts and cookie charts instead.

P.S. Want to help us with something entirely unrelated? You can nominate us for the Player’s Choice award at next month’s Bit Awards by going here…

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.