Calling All Testers!

I speak now to our legions of adoring fans. *ahem*

Lend us your talents! Your eyes that see microscopic faults, your ears that hear the lies in the truth! Lend us your hands that stumble over screens and fingers that are too large! Lend us your tongue that licks the phone for some reason (??), and most importantly your mind, which is not satisfied until there are 999 levels in the game!

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“Ask not what Game Revenant can do for you, but rather what you can do for Game Revenant!”

[The crowd goes wild]

The call has gone out to Android Revenants and Apple Revenants alike. Your Supreme Chancellor has need of you!

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Part of a paper concept for the upcoming level “Ramparts”.

Jack and I have been hard at work the past two months designing every level in the game on paper. Now we need Volunteer Revenants who are willing to take 15 minutes out of their day to test these new levels. We’ll be sending you an early, near-prehistoric version of the final game. Levels will be blocky, ugly, and impossibly grey. They will have either no sound, or limited sound. You probably won’t enjoy playing them.

Sold yet? Listen, we need your perspective. We think these levels are perfect. Do you know why we think that? Because we designed them! Of course we think they are perfect. They are not. We need you to download the test version of the game and then tell us via Facebook, Twitter, or private email (contact@GameRevenant.com) what you think. Be honest!

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I played the demo available on the App Store. Does that count?

Thanks so much, but no. We’re moving past that now — we’re talking about new levels for the final game. Not many demo levels will make it to the real game.

How do I become an iOS tester?

You’ll need the app “TestFlight” on your modern iOS device (iPad, iPhone, iPod Touch) and you’ll need to send us your email address to opt into the program. We’ll add you to the list and send out levels in waves, probably one World each month.

How do I become an Android tester?

You must send us your email address so we can figure something out. TestFlight does not work with Android so we need a different solution. We may just email you an .apk file with some levels in it.

What’s the deal with Kindle Fire?

I don’t really know… we aren’t on that store yet, it’s a long process. Hang tight!

I have a Windows Phone…

Windows Phone is kind of a small market and we don’t have one of those devices to use for testing. We will probably not publish on the Windows platform for a while, if at all.

You guys get free quality assurance from this. What do I get out of it?

You get the satisfaction of knowing you’re helping us make a great game! You get to see the game early, before anyone else. You get to tell us what you think and make a real impact on the game. Plus, if you pester us enough and your feedback is helpful (instead of just annoying) we can probably put you in the Credits as one of our “Worldwide Quality Assurance Experts”. Play games in your pajamas and get into the Credits… what’s better than that?

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OK

OK?

Yes

Great! Send your information to contact@GameRevenant.com. All we need is your email, device operating system, and device version/name. You’ll be sorted and placed in the appropriate email list. Expect a brief from us soon about how you can be a Test Revenant!

 

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Although I don’t recommend it, you can also give us your email through the Game Revenant official Facebook Page or Twitter Handle. I also have a Twitch game development stream, so I guess you could hop into the chat and message me? Don’t do that, though. Spammers are always looking for information in the chat! Email the official address at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

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How To Not Die at Conventions

I’m typing this one day after returning from a productive Mr. Game! trip to San Antonio, Texas for PAX South! My brother Paul and I are terribly ill, exhausted, and jet-lagged. Our reintegration to polite society is moving at a snail’s pace. The snowstorm outside isn’t helping. If I recall, the aftermath of our trip to MAGFest 2017 for Where Shadows Slumber just a few weeks ago was pretty similar.

If you’re an indie developer, independent craftsman, musician, speaker, or entrepreneur, you’re aware that there are many conventions that happen every year around the world related to your trade. But you’ve probably asked yourself an important question before every single one: how do I go to a convention without dying?

Since I already mentioned how sick we got at PAX South, I’ll go ahead and tell you that I don’t always take my own advice. There are best practices, and then there’s real life. Here are four things I would do if I wanted a stress-free convention exhibition where no one dies.

 

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1. Reserve Hotels A Year In Advance

“One entire year in advance! This is madness! I don’t even know what I’m having for dinner tonight!”

~ You

Listen, hotels fill up fast. If you’re traveling to a convention, there’s a good chance you’ll need a hotel. I lucked out with the upcoming New York Toy Fair because I’m in Hoboken – all I need to do is hop on a ferry and I’m at the Javits Center. But this is not common.

If you’re not in the main convention hotel, you’re missing out on the action. This is where people network. It doesn’t even feel awkward – it just feels like a big party. You can hang out in the hotel with everybody even if you don’t have a room there, but you’ll still need to waste a crucial 30 minutes in an Uber going back and forth every day.

Do you think I’m crazy? OK – try to book a hotel for PAX South 2018 right now and see if you have any luck. I bet they’re already full.

 

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2. Prevent Disease At All Costs

When I usually pack for a trip, there are a lot of things on my “short-list” of items to bring. But I think it’s time for some new items to make the coveted must bring list. Those items are:

  • Hand Sanitizer
  • Throat Lozenges / Cough Drops
  • DayQuil (or other day-time cold remedy)
  • NyQuil (or other night-time cold remedy)

I usually end up buying this stuff anyway. Jack and I had to make do with whatever cough drops they had at the hotel convenience store during MAGFest… but in the future, cold remedies should just be part of show preparation. You will always get sick with some kind of “Con Crud” at these things – the human body can only handle being around strange other humans from other parts of the globe for so long. But you can stave off the effects of the cold long enough to survive the convention. Then you can die at home, which is much more convenient!

Also, for you hardcore survivalists, consider wearing gloves and a SARS mask. This can be part of your cosplay to make it seem less weird. When I see someone with a surgical mask at a convention, it’s always a little off-putting, but I have respect for their dedication.

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3. Drive If You Can

Driving is 100 times easier than flying, especially when you have a lot of booth equipment to bring to a convention. Packing your stuff in the trunk of your car and leaving whenever you want is more time consuming than hopping in a plane, but way cheaper. The biggest unexpected cost of these shows is shipping things back in forth.

Fortunately, at PAX South this past weekend, I sold out of my stock of Mr. Game!, so I didn’t have to ship games back. Between you and me, I only brought 4 cases just for this specific reason! I brought 11 to the Chicago Toy and Gaming Fair and had to bring tons of it back.

If your booth setup is super simple, you might get the best of both worlds – flying to a convention with your stuff in a checked bag. For the most part though, I recommend you drive. Figure out parking ahead of time. You’ll be happy you have a car in a strange place, especially if you grew up in an urban area and you aren’t used to everything closing early or having to drive far for basic needs.

Driving lets you set your schedule and gives you important freedom abroad. You may think it takes longer, but let me ask you this – what takes more time? A 4-hour car trip, or a 2-hour flight? When you consider the time you need to be at an airport and the time it takes to leave and get to your hotel, flying sometimes take longer. Save it for really long journeys, and maybe plan to do only local conventions before you have more money to burn.

 

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4. Don’t Let Anyone Kill You

Self-explanatory.

I hope this advice was helpful! Like I said before, this isn’t stuff I do – it’s stuff I wish I did. It takes a full year of jet-setting before some of these lessons sink in. To date, the only thing on this list I’ve done consistently is #4. But the year is young… perhaps my assassin is just around the corner?

 

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Follow this advice and you won’t die at conventions. I might have missed something, though – so if you’re looking for more sage wisdom, message Game Revenant on Facebook or Twitter. I also have a Twitch game development stream and an email for you email types (contact@GameRevenant.com).

Frank DiCola is the founder of Game Revenant, the creator of Mr. Game!, and the artist for Where Shadows Slumber.

We’ve Been Selected for the PAX East Indie Showcase!

Game Revenant can now announce that Where Shadows Slumber is one of 5 games selected to be a part of the PAX East Indie Showcase (PEIS) this coming March.

“Each year we showcase a collection of the best indie games you’ve never heard of available on mobile platforms.”

– PAX East Indie Showcase Team

This is fantastic news! The organizers at PAX know how difficult it can be to stand out in today’s saturated mobile market. They’ve decided to highlight our game, as well as four of our peers, in a showcase they refer to as “a collection of the best indie games you’ve never heard of available on mobile platforms.”

We couldn’t agree more. Our game is unknown and the company is obscure (what is a revenant, anyway?) so we really appreciate this chance to shine!

 

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Where Shadows Slumber

Where Shadows Slumber is a brooding puzzle game that takes place in a shadowy, abandoned world. You will aid the main character in his search for redemption – a search that spans numerous worlds and introduces you to a cast of mysterious figures. Who rules this forgotten land? And who will be left once the adventure draws to its inevitable conclusion?

The only tool at your disposal – besides your intellect – is the chaotic nature of the universe. Anything that is not touched by light has the freedom to change. This governing principle will be your guide in the darkness, but also your undoing. After all, if you are not touched by the light, you have the freedom to change as well. What will you become?

The app we’ve released for free online (via the App Store and Google Play) is a short demonstration of the full game’s stunning worlds, mind-bending mechanics, and haunting story. The full game will be released at a later date, to be determined. The game was designed exclusively for mobile phones and tablets.

Stay in touch and receive regular updates from us through the following links:

Website: http://www.WhereShadowsSlumber.com
Facebook: https://www.facebook.com/GameRevenant/
Twitter: https://twitter.com/GameRevenant

 

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Artist Frank DiCola (left) and developer Jack Kelly (right) talk with fans. Photo credit: Earl Z. Madness / Instagram; studiomadness / Twitter; MadnessEarl / http://www.pixeljournalism.com

Meet The Developers

Where Shadows Slumber is a labor of love created by the two man team of artist Frank DiCola and developer Jack Kelly. The game is being published by DiCola’s studio, Game Revenant.

Frank DiCola is a life-long lover of video games and gamer culture. He credits his love of gaming to spending long hours as a child watching his older brother Paul beat games on the Super Nintendo. He has a Bachelor’s Degree in Visual Art & Technology from the Stevens Institute of Technology, as well as a Master’s in Software Engineering. He serves as the lead Sound and Visual developer on Where Shadows Slumber, as well as Chief Marketing Guy.

Jack Kelly is also a video game lover, growing up with computer games like Diablo II and StarCraft: Brood War. He also graduated from Stevens Institute of Technology, with a Bachelor’s in Math and a Master’s in Computer Science. He spends basically all of his free time acting as head (i.e. only) Developer and Designer for Where Shadows Slumber.

Caroline Amaba is a Senior Web Developer, currently hustling at VaynerMedia. She’s a huge nerd, in love with video games, board games, and dungeon-delving. Caroline’s got a B.S. in Computer Science and a B.A. in Art & Technology from Stevens Institute of Technology. She got involved with Where Shadows Slumber when, well, Frank asked. Anything for the games! Follow her on Twitter (@clineamb), Twitch (knilly_line), and Instagram (@clineamb).

 

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PAX East? Never Heard Of It…

The PAX East Indie Showcase is just a part of PAX East, one of many huge shows throughout the year that carries the Penny Arcade brand. PAX East is held in Boston, Massachusetts, which makes it one of the best shows for us to demo at since it’s so close to our native Hoboken in New Jersey. Where Shadows Slumber has not been shown at a PAX event thus far, but I brought Mr. Game! to PAX Prime (now called PAX West) and it was incredible. The PAX shows are always a blast, always packed, and always successful! We’ll be bringing the demo along, as well as some grey-box test levels for you super dedicated fans to try out.

If you have a game that was not accepted, do try again next year. We didn’t give up after Where Shadows Slumber was left out of last year’s IndieCade. (Not to mention all of the times Mr. Game! has been turned down by contests and publishers.) Keep at it, and one day you’ll be writing a press release like this!

Congratulations to the other games that were selected along with Where Shadows Slumber, listed below:

  • Agent A: A Puzzle In Disguise (link)
  • Bulb Boy (link)
  • Ellipsis (link)
  • Tavern Guardians (link)
  • Where Shadows Slumber (link)

Hope to see you at PAX East!

 

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Coming to PAX East 2017? Let us know in the comments below! We’d love to meet with you, whether you’re a devoted fan, a member of the press, or a serial killer. Stay tuned for detailed information about where our booth is going to be in the coming weeks.

Frank DiCola is the founder and CEO of Game Revenant, a game studio in Hoboken, NJ.