Where Shadows Slumber, Nominated for IMGA 2019!

The headline says it all, but you heard it here last: Where Shadows Slumber has been nominated for the coveted People’s Choice Award at the upcoming 15th Annual International Mobile Gaming Awards!

We might also be nominated for other awards? It’s not clear, exactly. I want to say we’re eligible for stuff like “Best Design” or “Best Art” or “Best Audio,” but I don’t know that for sure. Also, with games like Fortnite on the list, we know our shot of winning is pretty steep. Our chances of taking home the big prize are about as good as your chances of being in a cutscene with Obe and not getting murdered.

Rekt!

Anyway, roll that press release!


Where Shadows Slumber Nominated in the 15th INTERNATIONAL MOBILE GAMING AWARDS (IMGA Global)

Fans Can Vote Online to Help Game Revenant win the People’s Choice Award https://www.imgawards.com/winners-nominees/15th-imga/

[Hoboken, NJ] — [2/26] – Game Revenant announced today that it has been nominated in the 15th International Mobile Gaming Awards (IMGA Global). The IMGA is the longest standing and highest regarded mobile games award program started in 2004.

Where Shadows Slumber is an indie mobile puzzle adventure game based on light and shadow. You guide Obe, an old man lost in the forest, on one last adventure at the end of his life. Use your wits, your lantern, and the shadows it casts to manipulate the world around you and find your way home.

“Nominees like Game Revenant highlight the new standard of creativity and the emerging quality of the productions found in mobile gaming”, said Maarten Noyons, founder of The IMGA.

“We’re honored to be nominated alongside this year’s best and brightest on the mobile platform. Thank you for believing in our little game, IMGA!”, said Frank DiCola, founder of Game Revenant.

As a nominee, Game Revenant is also eligible to win the People’s Choice Award, which is voted online by fans across the globe. From now until March 14th, 2019 Where Shadows Slumber fans and gamers can cast their votes at https://www.imgawards.com/winners-nominees/15th-imga/

Winners will be announced on March 19th, 2019 during the highly anticipated IMGA ceremony, which will take place in the Minna Gallery in San Francisco.

About Game Revenant:

Game Revenant was founded in Hoboken, NJ by Frank DiCola. Where Shadows Slumber was designed and developed by Jack Kelly, with art and animation by Frank DiCola. PHÖZ, the duo of Alba S. Torremocha and Noah Kellman, created the game’s beautiful audio. The official game website was created by Caroline Amaba.

About the International Mobile Gaming Awards:

The IMGA is the longest standing mobile games award program started in 2004. With its long history and unique judging process, it has brought some of the world’s most popular titles into the limelight the likes of Candy Crush Saga and Clash of Clans. It is the only competition that unites the industry by celebrating excellence and innovation in games.

For full details visit: http://www.imgawards.com or call: +33 491 315 217. You can also follow us on Twitter, Instagram or Facebook.

Contact: Frank DiCola

Phone: (201) 526-4950

Email: contact@GameRevenant.com


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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

The Pocket Gamer Mobile Games Awards 2019

I don’t think we ever announced this formally on the blog, but we’ve been nominated for an award at the Pocket Gamer Mobile Games Awards! The competition is a week from tonight at the BAFTA center in London, so it seemed appropriate to talk about it now. Who knows? We might have even better news for you next week…

We were eligible for a Pocket Gamer Award since we attended one of their events during the 2017 – 2018 season and Where Shadows Slumber released in 2018. I submitted our application sometime in the fall and waited patiently. There were a lot of categories, so we picked all the ones that could tangentially apply (game design, art, music, etc) Finally, back in December of 2018, we got this message:

Hi Frank

We’re delighted to confirm that your game or company has been named as a finalist for the Pocket Gamer Mobile Games Awards 2019 – congratulations!

You can check out the full finalist listings here.

The PG Mobile Games Awards recognizes the industry’s key players over the last year, from the developers making great games to the publishers, tool makers and service providers that are helping to build a platform for success.

The event will take place just after Pocket Gamer Connects London 2019 on the evening of January 22 at the prestigious BAFTA 195 Piccadilly, London.

If you’d like to share the great news, we’ve attached graphics below that you can use on your site or social media (#PGMGA19).

Congrats again!

Craig Chapple
Senior Editor
PocketGamer.biz

It’s such an honor to be a part of this contest! The email didn’t specify which award we’re nominated for, but as you can see on the website (and the image below) we’re up for Best Indie Developer. Wish us luck, everyone – the competition is fierce. Speaking of which…

The Competition

There are a lot of categories to peruse if you’re curious about who else is up for an award. Obviously, our attention is on the immediate competition surrounding Best Indie Developer. This is going to be tough to win – one of the nominees is Team Alto, creators of Alto’s Adventure and 2018’s Alto’s Odyssey. Not to mention the fact that Ben Esposito created Donut County… maybe we should just say “it’s an honor to be nominated!” and leave it there. Being included next to such awesome people is an award in itself!

By any chance, if you’re a fan of Where Shadows Slumber who lives in London, by all means go to the show in our stead and pick up our award for us! Seriously though – as I’ll explain in next week’s money blog post, Jack and I are going to cut back on expensive travel options so that we can actually make money from this game instead of always trying to recoup our investments. It would be a blast to attend in person, but that’s a luxury we’ll have to indulge in some time in the future when we’re wealthy famous game developers. For now we’ll just wait for the email [ *_*]…

Next Week: No Pie Charts

As I indicated above, next week I will actually post the money blog I’ve been teasing for months! I’m nearly done with the corporate taxes for 2018 and then I’ll make some nice charts for you loyal readers. Jack hates pie charts, but you can expect a lot of cake charts and cookie charts instead.

P.S. Want to help us with something entirely unrelated? You can nominate us for the Player’s Choice award at next month’s Bit Awards by going here…

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Merry Christmas (Sale) 2018!

Merry Christmas, everyone! Instead of the usual Tuesday blog post, since today is Christmas, I don’t have too much for you. (My family is going to be here in about an hour) I guess that’s sort of underwhelming for the last blog post of 2018… sorry!

But Where Shadows Slumber is on sale for Christmas until New Year’s, so I wanted to take a second to let everyone know about the upcoming deals. We’re offering the game for just $1.99 USD (or regional equivalent) for two weeks! It’s a little different for each platform though, so pay attention:

 

App Store (iOS) Christmas Sale: December 25th – January 6th (link)

Google Play Christmas Sale: December 27th – January 3rd (link)

Amazon App Store Christmas Sale: December 22nd – January 6th (link)

 

That’s going to be it for 2018, so take some time to play our game and relax! We’re heading to MagFest 2019 next weekend to kick off the new year, so I’ll see you all on New Year’s Day to give you some updates about it.

Hope you had a good 2018, everyone!

 

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store!

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

We Were Game of the Day!

Every once in a while, we’re going to use this space to just brag about something awesome. We hope you don’t mind! Yesterday, Where Shadows Slumber was featured in the Today tab on the App Store as the “Game of the Day.”

Every day, the App Store Game editors pick a game they feel deserves a moment in the spotlight. The impact it had on sales was pretty severe, as we’ll show in our upcoming financial tell-all blog post. But more importantly, it’s a nice ego boost to some struggling indie devs. Someone out there cares! Thanks, Apple.

Unfortunately, you can only read the official article if you’re on an iPhone or iPad. So just to make sure everyone gets a chance to read it, I’ve copied the text below as best as I could. What follows is the full text of our “Game of the Day” article, which was written entirely by staff at Apple and not by us. How cool is that?!

 


 

 

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Most games treat darkness as a threat. In the melancholy Where Shadows Slumber, shadows shed light on perplexing spatial puzzles.

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Magically repair a broken bridge by passing the right combination of light and shadow over it.

You’re Obe, an old man equipped with a mystical lantern that can change and morph each mazelike level. As you progress, objects and other light sources create shadowy patterns. Activating switches causes objects to slide and move, altering the location of the shadows and revealing previously unseen paths – and dangers.

Obe eventually has to coax other characters to press buttons and switches. It ramps up quickly; within a few levels, you’ll have your hands full puzzling out the right patterns to open the way forward. It’s typically brief, however. Where Shadows Slumber is filled with aha moments when the solution suddenly becomes evident. You won’t be stuck in the dark for long.

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What’s wrong with all these people? It gets pretty creepy.

With an evocative animation style and stark use of color, Where Shadows Slumber paints a dreary, beautiful picture. A strange, rhythmic soundtrack amps up the tension, while brief, menacing cutscenes featuring mean-spirited beasts give glimpses into the game’s mysterious narrative. Where is Obe headed, anyway?

It’s all a bit hazy. But while the story is deliberately ambiguous, Where Shadows Slumber’s unique, shadow-manipulating mechanic shines clear as day. Step into the light.

 


 

We’re so thankful to the staff at Apple for featuring our game. Please share this article with your friends if they haven’t purchased the game yet – what more proof do you need that our game is awesome?!

See you next time!

 

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store.

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Upcoming Patch: Review Requests

In a patch that will go live later this week, we’re adding a small pop-up window to the game that asks the player if they would take a moment to review the game. I would have put this update through last week (Jack finished this feature a while ago), but my laptop was on the fritz and I just got it back this morning.

I realize it’s a bit odd to talk about a patch before it goes out, but I wanted to explain our thought process behind this addition. This patch will be a bit different than the others. We’ve just been fixing bugs for the past few weeks, but this is an addition that might rub people the wrong way. Read on if you’re an indie developer, because this totally affects your business…

 

No one likes “barriers to fun.”

Why We Didn’t Launch With This

Jack and I spent a long time working on Where Shadows Slumber. During that time, the user interface went through quite a few iterations. The “user experience” was even more important to us than the interface itself. We always asked ourselves what we wanted the player to feel when they first opened the app, or when they opened the app after closing it, or when they returned to the app after not playing Where Shadows Slumber for a few days.

One of our core principles was “don’t annoy the user,” and we took that very seriously. For you old-timers out there, did you ever notice how our free Demo jumps right into the first Level straight from the Splash Screen? Or did you notice how the final version of the game goes right into the Level 0-1 title card after the Splash Screen? We tried to take out as many “barriers to fun” as we could to make the experience as painless as possible. I think we did a great job! So far I’ve only seen one complaint that the game “has no Main Menu,” and that was on a 5-star review. So it wasn’t that big of an issue after all!

Anyway, when the topic of review requests came up, we weren’t enthusiastic about the idea. Sure, every mobile game does it – but we were worried it would annoy people so much, they would give the game a bad review, and say something like “too many pop-ups!!” People are weird. You never know what might set them off.

But it’s a classic Catch-22, because if we don’t ask for reviews, we might not get one at all. Less reviews & ratings mean that our game won’t become popular, which leads to less downloads, and the app goes into a death spiral. Furthermore, right now people who don’t enjoy Where Shadows Slumber have a lot of motivation to leave a bad review. But people who did enjoy the game have no motivation to leave a positive review. Think of it this way – when is the last time you left a great review for a restaurant you love? Have you ever done that? But I bet if you had a terrible experience at a restaurant, you couldn’t wait to go outside and write all about it on Yelp. It’s human nature to ignore the positives in life and let negative experiences motivate our actions.

Our old Demo got a ton of ratings (6,000+) compared to our final production release on Google Play. I realize that version was free, and it’s been out for two years, but I think a review request also had something to do with it. The problem is that the Demo’s review request was at the very end of the experience after the last Level. I don’t really want people to have to beat the entirety of Where Shadows Slumber before they get a message asking them to leave a review. Instead, we’re putting the request towards the middle of the game.

Overall, I’m pretty optimistic. If we get this feature in before the next time Where Shadows Slumber goes on sale, and then drive a lot of downloads / installs with that sale, we might get a nice review bomb to bring us higher up the charts.

In conclusion, we’re hoping this addition:

  • Won’t annoy people too much
  • Will lead to more ratings overall
  • Will increase the rate of positive reviews to negative reviews

Wish us luck! Better yet, wish us 5-stars…

 

Eat an entire megaphone, as shown above. (No chewing!)

Make Your Voice Heard!

Once this launches, you probably won’t even notice it. Jack set a timer that’s pretty lengthy, so it’s rare that you’ll be asked twice or three times to review the app. Besides, if you haven’t done that already, what are you waiting for?

But seriously, if you have any comments or concerns, leave a comment on this post or on Facebook! We want to know what you think. Especially if you have any marketing ideas for us, because we want to do everything we can to get Where Shadows Slumber out to the whole world.

See you next week! A financial update article is in the works, so you won’t want to miss out. Keep your eyes peeled on this blog…

 

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Where Shadows Slumber is now available for purchase on the App Store, Google Play, and the Amazon App Store.

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Patch Notes: Build 1.0.5

Patch 1.0.5 is out on the App Store right now! Here’s a quick look at what that means, plus an update on our upcoming Android release.

 

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What’s In This Patch

These changes are available right now to anyone who has Where Shadows Slumber on iOS. Go to the App Store and re-download the game if it doesn’t automatically update.

Draggables

We’ve gotten a lot of feedback over the past month about our draggable touch control scheme. For the uninitiated, draggables are those glowing square pieces in the game that you can move by dragging them with your finger. (Hence, the shorthand “draggable”) It wasn’t clear why some people didn’t like the way we had it set up, but it seemed like everyone had a different understanding of how these objects should move under their control.

I’m not entirely sure what Jack did to rewrite it, but they feel great right now. Give it a shot! I’d say that’s worth buying the game over, if you haven’t already 😉 In particular, those draggable pieces that rotate have been made much smoother. If you gave us a review that mentioned this issue, we ask that you try the game again and reconsider your review.

Language Availability

This “fix” didn’t really address a bug, but rather addressed something I screwed up when I first uploaded Where Shadows Slumber to iTunes Connect before our iOS launch. I assumed that Apple would recognize the language options in our game (we have 11 languages besides English you can play the game in) but that’s not how this works. In Xcode, you need to manually set which language options are in your game. Otherwise, your game will only show customers that “English” is an option.

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I had a feeling this was hurting our sales. Also, it really bugged me. So I changed that too! Now it properly shows the language options on the App Store when you go to see the game’s page. Let’s hope the Germans in Germany and the Japanese in Japan don’t feel left out anymore…

This patch also fixed some small visual errors in a few Levels – the kind of thing we would notice, but players probably never saw. The big thing in this patch was the draggables. No other patches are planned at the moment, but we’ll see if anything else breaks I guess!

 

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Prepare Yourselves For Android!

At this point, Jack has tested the game on dozens of Android devices using a simulator service we got from Amazon Web Services. Along with the positive feedback we got from our free beta, we’re happy to report that the game is ready for prime-time and has received the “green light” – Where Shadows Slumber is launching on Android November 20th! Of course, you can still sign up for the beta right here, as we’ll be updating it on launch day to direct everyone toward the full release. That’s a good way to make sure you don’t miss out on the day 1 insanity!

So far, 3,833 of you have graced our beta with your presence! We hit our cap a few times and had to keep raising it, so it’s at 5,500 now. I doubt we’ll get that many people, but we’ll see…

 

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Supanova Brisbane, Here I Come!

I’m writing this blog post from the rainforests of Mt. Ommaney, Brisbane, Australia. The screeches of exotic birds outside my window was soothing, until a local told me that was actually the sound of two possums fighting each other on the roof. Easy come, easy go I suppose.

The Australians I’ve met on my trip so far keep asking me: why did I choose Adelaide and Brisbane to visit instead of Melbourne and Syndey? The answer is Supanova, of course! Supanova is a comic & gaming convention series native to Australia, and they allow game developers to show off their work in the Artist’s Alley. I just came from Supanova Adelaide this past weekend, and I’m heading to Supanova Brisbane on Friday. Here’s the address:

Brisbane Convention & Exhibition Centre (BCEC)
Merivale St, South Brisbane
Queensland 4101

If you’re reading this and you’re coming to the show, the first thing I want to say is “what are the odds of that? Wow!” The next thing I want to say is “come say hi to me!” I’ll be in the Artist’s Alley. You’ll recognize my table because it will have a bunch of mobile devices running Where Shadows Slumber. If you’re in line to get Dean Cain’s autograph, you’ve gone too far.

See you there?

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

 

Happy Halloween! Get Where Shadows Slumber for Only $1.99!

Today’s blog post will be brief, as I am headed out the door in a few moments for a three-week excursion to Australia. While I’m there, I’ll be showing off Where Shadows Slumber at Supanova Adelaide and Supanova Brisbane as Jack toils away in the Android mines back home here in Hoboken.

If you’re on our email list, you’ll get a more detailed roundup of all the Where Shadows Slumber news your heart can take in a few hours. But for now, feast your eyes on two glorious pieces of news: our awesome Halloween trailer and our awesome Halloween sale!

 

Our Game Is Just $1.99 For Halloween!

Check out the trailer above! We didn’t just do it because we love Halloween – it’s because Where Shadows Slumber is available at a special price for just a few more days. If you purchase the game on the App Store before Halloween ends, you’ll save $3! After Halloween, the game returns to its original price of $4.99. It’s a steal! (But not a trick) So grab it while you can…

(You can watch the trailer on YouTube here)

 

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We’re Coming to Android November 20th

After the darkness of Halloween, comes the light of the sun – our game is coming to Android toward the end of November! There’s a more formal announcement to follow at the end of the week, but as a reward for reading our blog, we thought we’d let you all know first.

Mark your Calendars, charge your Androids, and throw your Kindles out the window (kidding, kidding) because Where Shadows Slumber launches on Google Play on November 20th!

Don’t forget to try the free beta on your device first to make sure the game runs smoothly. Over 25 people have responded to our survey, and currently 3,500 people are “in the program” on Google Play. We’re capped at 5,000, so get in there while you can! It fills up a bit more each day, so I can’t guarantee your spot. Thanks to those of you who have already helped us crush some Android bugs!

 

 

Upvote Us On Reddit!

We’re enlisting you, the blog army, in one small task… please go to the posts linked below on Reddit and upvote them! It only takes a second, but it will keep our post on the front page of these respective pages and allow people to see our game.

/r/MobileGames
https://www.reddit.com/…/where_shadows_slumber_halloween_s…/

/r/IndieDev
https://www.reddit.com/…/9shv2m/we_made_a_halloween_trailer/

/r/Unity3D
https://www.reddit.com/…/after_35_years_where_shadows_slum…/

/r/MobileGaming
https://www.reddit.com/…/ios_where_shadows_slumber_hallowe…/

Some jerks actually downvoted us! Can you believe that? Why… why? I don’t even know. Counteract their negativity with your positivity! Upvote us for great justice!

 

OK, that’s all for now – gotta jet! Literally I have to get on a jet plane and fly across the planet. Share the game with your friends while I’m at 30,000 feet! Stay tuned for updates about the trip…

 

 

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Where Shadows Slumber is now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.