2018 Tour Dates

This blog post contains all of the conventions, seminars, lectures, and events we’ll be attending during 2018. Keep checking back for more as we update this post, and feel free to recommend en event to us in the comments if you don’t see it here!

 

October

We didn’t get to do too much during our launch month of September, since we planned to stay close to our computers unless all hell broke loose. Now that October is upon us, we have some great educational and promotional events lined up!

October 15th – Lecture @ The Academy of Innovative Technology, Brooklyn NY

A teacher at this really awesome public high school approached us during Play NYC 2018 to see if we’d be willing to come teach her students for a class or two. We were happy to accept! I’ll be speaking to the students in a closed setting about the reality of launching a mobile game on the App Store, our ongoing Android testing process, and life as an indie developer. This event is not open to the public, but I still thought it would be cool to mention it here!

October 20th – Panel @ College of Arts and Letters Alumni Panel, Hoboken NJ

This is another educational event that isn’t open to the public unfortunately, but it is exciting! Last year I was invited to return to my alma mater to field questions from incoming high school students about the art program at the Stevens Institute of Technology. I’m returning again this year, and since Where Shadows Slumber is out on iOS you can bet your tail I’ll be mentioning it every other sentence.

October 23rd – Postmortem @ Stevens Game Development Club, Hoboken NJ

Jack and I have been invited back to our old stomping grounds at Stevens in order to stomp on the ground. (We’re fantastic at it – it’s all about ankle strength, really.) The Stevens Game Development Club was a fantastic resource for us during our college years. I don’t know if I would even be making games if not for the connections I made during my time with the club. We’re returning to do a full postmortem about Where Shadows Slumber and field questions from an audience of aspiring young indie developers. Come join us if you’re in the area, it’s free!

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October 27th – Playcrafting’s Halloween Game Expo

We’re so glad Playcrafting is doing their Halloween Game Expo again this year. After a brief hiatus from the Microsoft Technology Center in Manhattan, Playcrafting is back at their usual spot for a fun-filled Halloween weekend event. We still have pictures from last year, where Jack went as Buster from Arrested Development and I went as “Frank forgot you had to bring a costume.” It was a blast, and we can’t wait to return with our finished game! The Playcrafting general audience has been waiting for Where Shadows Slumber for a long time.

 

November

November is an exciting month! I’ll be travelling to Australia to hit up two conventions “down under.” I originally wanted to hit up PAX Australia while I was going to be in the country, but we didn’t make it into their indie section. (It will be easier to apply to this stuff now that the game is finished – submitting dev builds is always shaky) Here’s our November schedule:

November 2nd – 4th – Supanova Adelaide

I’ll be visiting sunny Adelaide’s showgrounds to check out the first of two Supanova shows, Supanova Adelaide. I can’t wait to show off the game to an entirely new audience that’s probably never even heard of us before. If we meet any fans down there, I’d be pretty shocked. Surprise me, Adelaide!

November 9th – 11th – Supanova Brisbane

After Supanova Adelaide, I’ll fly to Brisbane for the convention the following weekend. It’s fortunate that they ended up right on top of each other, because Supanova has shows year-round. Lucky! For Supanova Brisbane, I’ll be in their chic Bytes and Backlots section, where are the cool people are.

 

What Did I Miss?

We don’t have anything solid in December yet. Are we passing up your favorite video game convention? Don’t let us make a terrible mistake! Leave a comment or harass me through some other digital medium, and I’ll update this post!

 

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Where Shadows Slumber, now available on the App Store! bit.ly/WSS-iOS

Find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

 

State of the Art – August 2018

Welcome to the State Of The Art, August 2018 edition! This monthly progress report is written by Frank DiCola and is focused entirely on how the game’s visuals have improved in the past month.

Missed last month’s State of the Art? The July edition is right here.

 


For Our Eyes Only

A quick note, before we dive in… since this is the final State of the Art, it’s going to be a little bit underwhelming. Sorry about that! The game is so close to being finished that Jack and I don’t really want to release any more images or footage until Where Shadows Slumber is uploaded onto the App Store. In the past, journalists have accidentally used our old images of previous builds (including our 2016 Demo!) in their articles instead of new stuff. For that reason, we’re trying to put some distance between our progress related uploads and the launch of the game.

If you were lucky enough to visit us this past weekend at Play NYC, you got a chance to play the final pre-release build of the game! As you would have seen, all of the art is totally done with the exception of a few cutscenes that need some polish. We brought a build that had every Level and Cutscene in the game, so we got a chance to see people play every part of the finished build. Two brave souls even dedicated a few hours (across both days) to finishing the entire game! So even though there are no new images in this article, rest assured that this is a good sign of progress, and not a bad sign that I’ve been sitting on my hands the past 6 weeks!

Thank you so much for following this blog, and I apologize for the lack of juicy spoiler images. You’ll have to wait until the game launches on iOS and Android later this year to feast your eyes on the beauty that is Where Shadows Slumber. Until then, enjoy these sweet black rectangles!

 

 

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Art, Then and Now

The last State of the Art was written on July 3rd. At the time, the only pieces of art left to do were the game’s last four cutscenes – World 5, World 6, World 7, and an animated Credits sequence. Small artistic touch-ups were needed across the game’s many Levels, as well as a few art related bugs.

Those last four cutscenes are all nearly complete. I say nearly because, since time is of the essence, I animated them just far enough so that our wonderful audio team could take over and begin creating sound effects. Today, in an effort to finally finish the game, I’ll put the last little details into these scenes. These details include things like snowy footprints or rustling trees – background information that isn’t necessary, but helps to paint a better picture of the scene. I know Jack is eager to crunch every Level and Cutscene so we can have a fully 100% optimized game, so right now it’s more important to call these scenes done than to obsess over the details. I shall spend not one more day on them!

Other than that, there are some release prep things I still need to do. I try to focus on tasks that involve other people first, which means I put off some solo projects like the game’s app icon, app preview video, press kit, and our release date announcement trailer. We’re not announcing our release date yet, but [spoiler] when we do it will be in the form of a cool trailer! We’ve heard that’s the best way to generate buzz for the game. Hopefully our efforts these past 2 years to “pre-market” the game mean that when the trailer hits YouTube there is a large group of fans eager to share it around social media.

 

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Thoughts on The Ending

Soon, I will stop being the artist on Where Shadows Slumber and become Mr. Bug Finder. Then, in the weeks before the game hits the App Store, I’ll be Mr. Marketer. After that, I’ll be Mr. Salesman as I go on the Extremely Real and Actually Real Where Shadows Slumber World Tour! (Buy our game so we can do this)

It’s so strange to think that in just a few days, I won’t be modeling environments or animating these characters ever again. Saying goodbye is a bit of a relief, but it’s also disturbing. It feels a bit like leaving a job at a company without having another one lined up. And I’m not talking about the financial success of the game (we have no idea what to expect… $500? $500,000?) but rather my own personal sense of purpose. I never thought I would feel totally lost right at the moment our three year passion project is about to hit prime-time. Is this normal? How am I supposed to feel?

Anyway, this is the State of the Art blog, not the State of Frank’s Mind blog. Let me save my goopy tell-all for a podcast appearance with Jack sometime. (Speaking of which, even if you have the tiniest, most insignificant YouTube channel or podcast, invite one of us on! We love to talk! Contact info in the signature below) All you need to know right now is that the art is 98% finished and we’re heading into our final Quality Assurance (QA) stretch.

Stay tuned to this blog for mega updates about the game, tales from QA hell, and maybe even a comedic play-by-play of our upcoming Xcode struggle. Thanks to Jack for giving me a good name for this blog, and thanks to everyone who has been keeping tabs on us. I may resurrect this monthly recap if we have new art updates, such as when we port the game to Amazon’s Alexa, but right now I’m looking forward to wearing a different hat for a while.

See you next week!

 

 

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Thanks for reading this entirely text-based art update! If you’re new to this blog, you can find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Join Us At Play NYC 2018!

The team behind Where Shadows Slumber is thrilled to announce that we’ll be returning to Play NYC this weekend (Saturday August 11th and Sunday August 12th) for its second year in operation. Play NYC is a massive game convention that takes place right in the heart of Manhattan, and welcomes game developers from all around the Tri-State area to show off their work.

Play NYC has grown a lot over the past year – the event will now be held at The Manhattan Center, and over 100 exhibitors are expected to showcase 140+ games over the course of the weekend. However, one thing has not changed: though Play NYC 2018 is only in its sophomore year, it has quickly become New York City’s premiere indie game event. We can’t wait to meet more fans and show you how far the game has come!

If you haven’t purchased tickets yet, hurry up and buy them! Note that you can only pick up tickets for a portion of each day, not an entire day. Since Play NYC isn’t a 4-day event like PAX East, Playcrafting decided to split each day into 5-hour chunks of time to simulate the 4-day experience.

As developers, we love that. There probably won’t be any slumps during this weekend at all. Generally at these conventions, there are periods where the attendees have seen everything they are interested in, and you have a good hour or two with no foot traffic. I don’t think that will be a problem! I’m not sure how the public will react to this setup, but I hope attendees enjoy the show regardless. Personally, I think 5 hours should be plenty of time if you are coming to Play NYC for the first time and you just want to see what it’s all about.

 

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Play NYC In The News

Many prominent journalists are covering Play NYC, which is another thing Jack and I find so appealing about the show. The event itself is a big deal, which means it should attract even more journalists who want to write about underground games made by independent teams.

Here’s a few links to some articles about the event:

We got a shout-out in TechRaptor’s promotional Play NYC article.

The New York Times wrote an article about the difficulties game developers face in NYC.

The New York Times also created a list of 12 cool games made in NYC.

Variety wrote about Play NYC’s efforts to highlight immigrant developers.

I hope those articles whetted your appetite, and you’re looking for more. (Too bad we didn’t get into that list of 12 cool games… I guess Hoboken doesn’t count as NYC!) If you came to Play NYC last year, you already know how awesome it is going to be. We hope to see you there.

 

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Come See Us!

If you take a look at the image above, you’ll find us on the top-right in teal. Booth 22 (Game Revenant) is us! If you read this blog regularly, please come visit us and say hi [^_^] We may even whisper the release date in your ear and force you to swear a vow of silence…

This will likely be our final event before the game launches to the wider public on iOS globally, so it’s going to be our swan song to development. This is the calm before the storm. That also means that if you want to show Where Shadows Slumber to a friend before it releases so you can score cool friend who knows about indie stuff points, you better bring them to our booth!

Of course, if you can’t make it to the event, you can always watch the Twitch stream!

 

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We hope to see you at PLAY NYC 2018! If you’re new to this blog, you can find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.

Summer Tour 2018!

The month of May is nearly 50% complete. Where does the time go? As we’ve been hard at work finishing Where Shadows Slumber for all of our patient fans, I’ve begun planning a summer tour of interesting game conventions. People always ask us if we have any shows coming up, so hopefully this blog post will serve as a good link I can toss at them. Note that none of these shows are confirmed yet – we’re just considering them. (Or, in the case of PAX, they are considering us!)

Maybe we’ll see you at some of these events?

 

 


 

 

 

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Playcrafting’s Demo + Play Showcase (June 12th)

We’re considering signing up for Playcrafting’s free Demo + Play showcase next month as a way of getting some last-minute testing in on the game’s final few Levels. Since this event is free for developers, we wanted to mention it here in case anyone reading this blog is also a game developer. You should come to this! Playcrafting always does a great job with these free events. The fee for customers is really cheap, so you’ll meet a lot of large families and get the chance to test your games with players of all age groups and skill levels.

 

 

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Returning to Play NYC (August 11th – 12th)

Now that submissions are open for PLAY NYC, Jack and I will of course be applying again. I have a call scheduled with Dan Butchko, the CEO of Playcrafting, set for later this week. From his website:

“Play NYC is New York’s premiere dedicated game convention for creators and players alike. Featuring the latest releases from studios large and small, and from developers old and new, Play NYC celebrates every facet of gaming in a way that only the Big Apple can.”

Play NYC was a blast last year! They had their inaugural show at Terminal 5 in the city last August. I liked the trendy look of the space, but it was obvious that they were going to need more room for future shows. Now they’ve moved to the Manhattan Center for the next 3 years, which should give them plenty of room to grow. Jack and I are so excited to see Play NYC doing well. This might even save us money in the long term, because every convention within walking distance of Hoboken saves us an expensive cross-country trip to a place like California or Texas. Everyone in the Tri-State area should support Play NYC!

 

 

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PAX West (August 31st – September 3rd)

This was one of the first PAX events I ever went to, all the way back in 2015 for Mr. Game! PAX West is a super cool show in a really unique convention space in Seattle, WA. I’ve been to Seattle twice now, and I enjoyed it both times, although the city does have its obvious problems.

We’ve submitted our BETA build to the PAX 10. Every year, the PAX crew judges the games that have been submitted and chooses ten that they went to spotlight. (If you remember when we were part of the PAX East Indie Showcase, it’s a similar setup) Those selected get a free booth at the show, which makes the trip way more affordable for struggling young indies. I saw last year’s gallery and recognized a few friendly faces, notably Keyboard Sports and our friends at Tiny Bubbles. We definitely belong in the PAX 10, so I hope the judges like our BETA build! Jack and I would like to thank everyone who helped test it at SXSW and PAX East.

If you also want to be part of the PAX 10, you had better hurry. Submissions end TODAY!

 

 

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PAX Australia 2018 (October 26th – 28th)

Yes, you read that correctly – we’ve thrown our hat in the ring for PAX Rising at PAX Australia (PAX AUS for short) because… well, why not? Submissions for PAX Rising were open, so I decided to fill out the form. The show is held every October in Melbourne, Victoria. Their mission statement:

“PAX Rising showcases engaging digital games developed by smaller teams. The folks at PAX believe these titles have a chance to rise above their modest beginnings, by growing as a company, establishing a fan base or pushing the industry.”

My wager here is that since a trip to Australia is so difficult, there won’t be much competition for the PAX Rising selection, meaning we have a better chance. But who can say for sure? The guidelines for PAX Rising are quite vague, so I have no idea if mobile games are even eligible. Whether or not we can go on this trip will also depend on if our game can generate the money to pay for the trip. So if you want us to go “down under” to PAX AUS, you better buy our game when it launches!

Check out a video of 2017’s PAX Rising stars on their YouTube channel here.

 

 

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We hope to see you on the road! Let us know in the comments if you will be attending any of these events. You can find out more about our game at WhereShadowsSlumber.com, ask us on Twitter (@GameRevenant), Facebookitch.io, or Twitch, and feel free to email us directly at contact@GameRevenant.com.

Frank DiCola is the founder of Game Revenant and the artist for Where Shadows Slumber.